Introduction to SketchUp
  Getting Started
  Making Avatar Seats
  Texture Your SketchUp Model
  Exporting to IMVU
  Importing to Previewer
   
  Resources
Exporter & Templates
  IMVU Table in 4 min. - Video
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

 


SketchUp_to_IMVU Exporter Downloads Page

Here is the latest version of the Exporter. Be sure to follow the directions on the "Getting Started" page to make sure all of your directories live in the proper place.

Version 1.2b of the SketchUp_to_IMVU Exporter

The current version includes these fixes:
- Broken triangles Bug has been fixed.


Room Template

I am offering this template up for the very brave, and interested in creating a furniture scene, but willing to deal so with major limitations. The good news is that it is "possible" to create a Furniture Room in SketchUp...

 

Here is a screenshot of the SketchUp Room template. The outer walls and floor have their solid faces, pointing inward (blue faces are invisible, beige faces are opaque). If you wish to see inside of your room, you will need to make sure the blue colored faces are pointing out.


The way that Furniture Rooms work, is that there is a node for every furniture floor, wall, and ceiling placement in the model. To do this in SketchUp would be too arduous for most beginning 3D artists, so I have included a pre-exported XSF file that includes all the "floor" nodes that are needed to cover that area of the SketchUp template. There are no wall or ceiling nodes, just floor nodes. You can delete the walls and ceiling and design your own, but you might want to keep the floor as a guide for where the floor nodes will and will not be.

Here is how it works:

I have created a “Furniture Room” template in SketchUp, and supplied you with a Max generated XSF file (MaxRoomNodes.xsf). As long as you make sure the floor remains these dimensions, it will work with the floor nodes that live in the Max XSF file.
 

You can alter the walls, ceiling, or textures as you like, but these will not contain nodes, just the floor. The room model will need to be saved as a Component named Mesh (like the chair and sofa) when you are finished with it. Leave the seat, C&P, Root, and Handle nodes in the model when you export (the script will be expecting them to be there).

In the Previewer, create a derived product from # 10860 (not the furniture product you have been using).  When you load your creation in the Previewer, ignore the XSF file that is generated by the exporter, and only load the supplied MaxRoomNodes.xsf file! This XSF file includes all the floor nodes, the camera, and two standing avatar locations in the center of the room.