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Weavile's 10 Tips For New Developers~

 
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LuCelli 18+ Age Verified

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PostPosted: Thu Feb 16, 2017 2:05 am    Post subject: Weavile's 10 Tips For New Developers~ Reply with quote

I've been a furry creator for awhile now and I've had a few of my friends tell me things like, "Wow weav, you make great furs I wish I could make furs but 'It's too hard, or 'I don't know how." Along with a plethora of other excuses I've heard this inspired me to make this list of what I believe are 10 important tips for new creators, and people thinking about creating.

With that let's begin:


1. Don't tell yourself it's too hard or I can't do it.
This is the first and foremost excuse that I have tell people tell me when I ask why they don't create. And yes while creating might seem difficult to learn it really isn't. There are lots of helpful guides and videos out there to help people learn the basics (I.E: learning to add textures to a product, to more advanced things like working with opacity maps.) The thought of learning tends to scare a lot of people away. Shocked

Don't let all the code fancy terms and weird looking maps scare you, learning to create is like learning to work a music program, learning to draw, or playing a video game with a little practice (and maybe a few tutorials) you will have it down in no time.

My advice: Don't be afraid to ask for help, take things slow and don't tell yourself you can't do it because you can if you really put your mind to it.

2. "I'm not creative enough," is not a good excuse.
This is the second most common excuse I get when I ask people why they don't create, well I'm just going to say this; you don't have to be 'artsy fartsy' to be creator or to have creative ideas. Creative ideas can come from anyone at any time and when it comes to creating, there are generally no 'bad ideas.' The hardest part is turning your idea into a reality, but be persistent, you can do it.

My advice: Have an idea? Share it! Draw it! Ask people what they think of your idea if you want too, there is almost no idea that can't be accomplished. Laughing

3. Try to develop your own unique style.
When I say 'develop your own unique style' I mean think outside of the box, don't make another copy of that one shirt that a dozen other creators have already made. Doing things like this can lead to a nasty case of 'cookie cutter creativity' meaning you end up just making replicas of things that already been made so many times that its overkill. Rolling Eyes Don't be afraid to do something different or do something that isn't normally done.

My advice: Don't do the same thing every one else does, try to be unique and stand out from the rest of the crowd.

4. DO NOT PLAGAIRIZE
This is probably the most self explanatory thing on the list, and probably one of the most common things you will hear anyone say, but just because it's said often doesn't mean it doesn't ring true.
DO NOT COPY THE PRODUCTS OR IDEAS OF OTHER PEOPLE AND PASS THEM OFF AS YOUR OWN.
Not only can copying someone's idea get you into trouble but people can easily figure it out and you will be labeled as "the guy who steals product (ideas.)" I'm telling you now, you do NOT want to be that person.

My advice: DO NOT PLAGAIRIZE Evil or Very Mad

5. Need inspiration? Browse the shop.

We all have those days the infamous writer's block. Even the great Leonardo Da Vinci had days where he just stared at a blank canvas for hours on end. Don't let that disgruntle you, listen to music, talk to friends and browse the shop if you need to look for fur or product ideas.

Now with that said, its okay to be inspired by a product but; DO NOT PLAGAIRIZE! It's not okay to take said product or to 'slightly alter it' and pass it off as your own. There's a big difference between referencing and stealing.


6. Advertise your products... to an extent.

This was an iffy thing for me to add to this list, on the one hand I didn't want to give people the wrong idea about advertising, but on the other hand I also wanted to let people know that they should advertise -deep breath- okay.

When your shop starts to fill up with a few products, it's good to start advertising your shop (I.E: Posting it on social media, the pulse, chat rooms, telling people, and posting it on forums.) Some of my friends were kind enough to mention my shop on their profiles (you guys are awesome!) It's a good way to spread word of your products.

With that said; DO NOT OVERDO IT!

There's a time and a place for advertising your things, but spamming the pulse, continuously spamming public chats, consistently spamming messages in your friend's inboxes and begging people to buy your products is not the way to go about it. This will only annoy people more than it will help your business grow. Be smart about when and where you advertise.


7. Getting frustrated? Walk away.

I can guarantee, if it hasn't happened already it will, you will get frustrated. Whether something does look right, or something isn't doing what it's supposed to, there is eventually going to be something that grinds your gears.

This is the equivalent of reaching a difficult boss in a video game, while its tempting just to keep trying and trying, sometimes it's better just to put it down and walk away.

My advice: Listen to music, take a nap, or go outside, just stop creating when your frustrated and come back to it later. You may just find that things are a lot easier.


8. Ask for feedback and listen to it.

When I was in high-school my digital art teacher would always say "As artists we have a bad habit of falling in love with our own work, that's why we need honest feedback." As a furry creator I can tell you that this is very true.

When creating people may tend to think that what they made is the best thing since sliced bread, it's human nature, and even the best creators are prone to this. Ask people for feedback on your work, and listen carefully to what they say.

NOTE: "Oh I love it! It's perfect!" by itself is not good feedback.

Try to get acquaintances and strangers to give you feedback (as they are not as biased) but don't get offended if their opinions slam your work, they are just that, opinions. That doesn't mean you shouldn't be open to editing or even changing your product(s). Wink


9. SAVE YOUR WORK

This really should go without saying, but I felt like I should mention it anyway, I cannot stretch the importance of saving your work and making backing it up on icloud or a usb drive. Rolling Eyes

Once I worked for 3 hours straight on a skin and forgot to save it, when I went to work on it the next day everything was gone. Rolling Eyes
Don't put yourself in this position ALWAYS SAVE YOUR WORK.

But, if you do end up deleting your work remember, it's not the end of the world. Just walk away if your angry and pick it up later.


10. Have fun!

This is (in my opinion) the most important tip on the list, if you do what you love you never have to work a day in your life. If you are not having creating then there is really no point doing it at all.

While some people create only to turn a profit (and I'm not saying there is anything wrong with that,) I believe creating should be something you WANT to do not something you HAVE TO do.

If you think creating is going to a way to make some quick credits, I can promise you, this is false. Razz

So these were 10 tips to help out new creators and people thinking about creators, alike, please keep in mind that this is my opinion and not everyone will agree with me 100% and that's okay.

If you have anything else to add, revise, or links to other forums like this or resources that might help out new creators, feel free to post them. I also apologize if I posted this in the wrong place or for any spelling and grammar mistakes I may have made.


Happy creating! Very Happy
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PostPosted: Thu Feb 16, 2017 2:15 am    Post subject: Re: Weavile's 10 Tips For New Developers~ Reply with quote

Weavile wrote:


4. DO NOT PLAGAIRIZE
This is probably the most self explanatory thing on the list, and probably one of the most common things you will hear anyone say, but just because it's said often doesn't mean it doesn't ring true.
DO NOT COPY THE PRODUCTS OR IDEAS OF OTHER PEOPLE AND PASS THEM OFF AS YOUR OWN.
Not only can copying someone's idea get you into trouble but people can easily figure it out and you will be labeled as "the guy who steals product (ideas.)" I'm telling you now, you do NOT want to be that person.

My advice: DO NOT PLAGAIRIZE Evil or Very Mad

5. Need inspiration? Browse the shop.

We all have those days the infamous writer's block. Even the great Leonardo Da Vinci had days where he just stared at a blank canvas for hours on end. Don't let that disgruntle you, listen to music, talk to friends and browse the shop if you need to look for fur or product ideas.

Now with that said, its okay to be inspired by a product but; DO NOT PLAGAIRIZE! It's not okay to take said product or to 'slightly alter it' and pass it off as your own. There's a big difference between referencing and stealing.



Only this bit.....copying others ideas isn't agains IMVU's rules...and lots do it....ZCDs are ok by IMVU, Getting inspired by someone else's idea is ok....someone might take someone else's idea and better it.....none of that is against IMVU's TOS.

What is against IMVU's TOS is stealing.....stealing a texture, stealing a mesh, using someone else's icon or advertising, is all against TOS and DMCAable.

If someone leaves their products open for derivation, the deriver can alter it as they see fit......

'Plagairizing' is more toward the literary world. Also ideas are very hard to prove that someone had it first unless they have copyrighted it for the future......
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PostPosted: Thu Feb 16, 2017 2:54 am    Post subject: Re: Weavile's 10 Tips For New Developers~ Reply with quote

Quote:



Only this bit.....copying others ideas isn't agains IMVU's rules...and lots do it....ZCDs are ok by IMVU, Getting inspired by someone else's idea is ok....someone might take someone else's idea and better it.....none of that is against IMVU's TOS.

What is against IMVU's TOS is stealing.....stealing a texture, stealing a mesh, using someone else's icon or advertising, is all against TOS and DMCAable.

If someone leaves their products open for derivation, the deriver can alter it as they see fit......

'Plagairizing' is more toward the literary world. Also ideas are very hard to prove that someone had it first unless they have copyrighted it for the future......


Oi vay- that was a quick reply, anyway, I was using the term 'plagiarizing' by its literal meaning "to take one's work and pass it off as your own." When I wrote this, you may not get banned from imvu but you will still get into trouble, with the original creator (probably.) And other people. Did you mean just revise this? Because I do not feel like it should be removed.
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PostPosted: Thu Feb 16, 2017 6:03 am    Post subject: Reply with quote

Weavile wrote:
Quote:



Only this bit.....copying others ideas isn't agains IMVU's rules...and lots do it....ZCDs are ok by IMVU, Getting inspired by someone else's idea is ok....someone might take someone else's idea and better it.....none of that is against IMVU's TOS.

What is against IMVU's TOS is stealing.....stealing a texture, stealing a mesh, using someone else's icon or advertising, is all against TOS and DMCAable.

If someone leaves their products open for derivation, the deriver can alter it as they see fit......

'Plagairizing' is more toward the literary world. Also ideas are very hard to prove that someone had it first unless they have copyrighted it for the future......


Oi vay- that was a quick reply, anyway, I was using the term 'plagiarizing' by its literal meaning "to take one's work and pass it off as your own." When I wrote this, you may not get banned from imvu but you will still get into trouble, with the original creator (probably.) And other people. Did you mean just revise this? Because I do not feel like it should be removed.


Get ready for discussion if you are going to make a stand in the forums.

People "copying ideas" on IMVU is always going to happen.

If you think a Creator is going to "get you in trouble" if you make something that is similar...you are wrong. They won't get you in trouble.

SOME creators might become hostile and try to hurt you - but they can't "get you in trouble." And quite honestly - if they harass you for making something similar it is THEM who might get in trouble with IMVU for harassing another User.

I enjoyed your post and your laying it out there from your perspective. I think a lot of us have a top ten points to pass along to the NEW creators in the site too Smile
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PostPosted: Thu Feb 16, 2017 7:22 am    Post subject: Re: Weavile's 10 Tips For New Developers~ Reply with quote

Weavile wrote:
Quote:



Only this bit.....copying others ideas isn't agains IMVU's rules...and lots do it....ZCDs are ok by IMVU, Getting inspired by someone else's idea is ok....someone might take someone else's idea and better it.....none of that is against IMVU's TOS.

What is against IMVU's TOS is stealing.....stealing a texture, stealing a mesh, using someone else's icon or advertising, is all against TOS and DMCAable.

If someone leaves their products open for derivation, the deriver can alter it as they see fit......

'Plagairizing' is more toward the literary world. Also ideas are very hard to prove that someone had it first unless they have copyrighted it for the future......


Oi vay- that was a quick reply, anyway, I was using the term 'plagiarizing' by its literal meaning "to take one's work and pass it off as your own." When I wrote this, you may not get banned from imvu but you will still get into trouble, with the original creator (probably.) And other people. Did you mean just revise this? Because I do not feel like it should be removed.


I think you have a great list.

This part in particular could be a little more clear, however. If someone rips files, uploads them outside the derive chain and claims the product as their own, that is a problem. Still, there are other ways people can claim a product as their own that never break any copyright laws or IMVUs TOS.

People can derive, never change a product, and pass it as their own. As long as they change the product icon, there is technically nothing wrong with doing so, as they did not actually rip off the textures and the original creator is still seen as the owner in the derive chain.

People have also begun to sell meshes and textures in bulk. While I'm not a fan, this is also not infringement (term used with copyright law) because someone "bought" the "rights" to use the original artists work. They can claim it as their own if they please, as long as the original artist agrees to release all rights. The only thing they can really be guilty of is saturating the market with identical products instead of contributing to creative diversity.

**Edited to add**

I agree it is important for new creators to pave their own path. We already have enough look a-like products out there. What we need are people who can use their creative talents to give users something new, something that hasn't been seen before. It's a challenge, but if someone is willing to put in the effort to be different, they can find an amazing niche for themselves and build up a massive client base.

I have asked a creator in the past if I could change the mesh on one of their poses to create something new before, and they gave me permission to do so. The result was that the pose took on a completely different context and fit in a totally new category. While I didn't create the entire product, I did give it a new spin. The original creator still shows as the owner in the derive chain, and people can see there is a vast difference between the two final products.
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PostPosted: Thu Feb 16, 2017 7:31 am    Post subject: Reply with quote

Thanks for the tips Weavil.
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PostPosted: Thu Feb 16, 2017 7:42 am    Post subject: Re: Weavile's 10 Tips For New Developers~ Reply with quote

Weavile wrote:
I've been a furry creator for awhile now and I've had a few of my friends tell me things like, "Wow weav, you make great furs I wish I could make furs but 'It's too hard, or 'I don't know how." Along with a plethora of other excuses I've heard this inspired me to make this list of what I believe are 10 important tips for new creators, and people thinking about creating.

With that let's begin:


1. Don't tell yourself it's too hard or I can't do it.
This is the first and foremost excuse that I have tell people tell me when I ask why they don't create. And yes while creating might seem difficult to learn it really isn't. There are lots of helpful guides and videos out there to help people learn the basics (I.E: learning to add textures to a product, to more advanced things like working with opacity maps.) The thought of learning tends to scare a lot of people away. Shocked

Don't let all the code fancy terms and weird looking maps scare you, learning to create is like learning to work a music program, learning to draw, or playing a video game with a little practice (and maybe a few tutorials) you will have it down in no time.

My advice: Don't be afraid to ask for help, take things slow and don't tell yourself you can't do it because you can if you really put your mind to it.

2. "I'm not creative enough," is not a good excuse.
This is the second most common excuse I get when I ask people why they don't create, well I'm just going to say this; you don't have to be 'artsy fartsy' to be creator or to have creative ideas. Creative ideas can come from anyone at any time and when it comes to creating, there are generally no 'bad ideas.' The hardest part is turning your idea into a reality, but be persistent, you can do it.

My advice: Have an idea? Share it! Draw it! Ask people what they think of your idea if you want too, there is almost no idea that can't be accomplished. Laughing


Totally agree! Sometimes, it can take a while to build up to those big ideas we have, but we have to start somewhere.

I have said for years I am horrible with clothing design, and there is no way I could ever replicate the shine of PVC on products. I tried a few times in the past and failed miserably with both, but recently, I gave it one more shot and created a set of clothing products I felt were shop-worthy. While I still need a lot more practice to get the hang of it, it's a start.
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PostPosted: Thu Feb 16, 2017 9:46 am    Post subject: Reply with quote

I think it's an excellent list with great advice.
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PostPosted: Mon Feb 20, 2017 7:47 am    Post subject: Reply with quote

This is a great list!

With the whole plagiarizing thing -- do not accidentally "rip-off" someone else's design. If you're just recoloring a texture, for instance, and forget to check out the derives of the mesh beforehand, you may end up duplicating a product. I've done that before and felt kind of bad because I ripped off the other Developer in price too.

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PostPosted: Mon Feb 20, 2017 8:21 am    Post subject: Reply with quote

-
Weavile wrote:
<<<more>>>>4. DO NOT PLAGAIRIZE
This is probably the most self explanatory thing on the list, and probably one of the most common things you will hear anyone say, but just because it's said often doesn't mean it doesn't ring true.
DO NOT COPY THE PRODUCTS OR IDEAS OF OTHER PEOPLE AND PASS THEM OFF AS YOUR OWN.
Not only can copying someone's idea get you into trouble but people can easily figure it out and you will be labeled as "the guy who steals product (ideas.)" I'm telling you now, you do NOT want to be that person.
<<<more>>>

Yeah, I get what you are trying to say....

Well, when someone takes your ideas (because they have no imagination of their own) and tries to copy it... just feel "Welcome to the club"

I cannot count the times I create a new mesh and in 3 months to 6 months, some of the "mindless" try to recreate my idea *or* more common someone makes a "Mesher Contest" for new mesh and there is my idea!

Look at the PID numbers, you can always tell who submitted it first and who had the original idea. Most of the time mine are already incorporated deeply into the catalog and being derived heavily. CopyCats dont really have a chance.
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PostPosted: Mon Feb 20, 2017 11:24 am    Post subject: Reply with quote

I dunno...if I dislike someone who meshes and I see a cool product - I might ask someone to make something similar.

No one owns the right to an idea EVEN if they expedite it - unless they copy right the product.

I have had three different meshers who don't know each other make a similar chair. They weren't ripping off each other - it just happened.

I have seen MANY products in the catalog that are ripped off from items in brick and mortar stores...so for reference points - people aren't stealing ideas...they are merely looking at the same magazine ads.

Just sayin....
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PostPosted: Mon Feb 20, 2017 11:41 am    Post subject: Reply with quote

Notorious wrote:
***

No one owns the right to an idea EVEN if they expedite it - unless they copy right the product.

I have had three different meshers who don't know each other make a similar chair. They weren't ripping off each other - it just happened.

I have seen MANY products in the catalog that are ripped off from items in brick and mortar stores...so for reference points - people aren't stealing ideas...they are merely looking at the same magazine ads.

Just sayin....


This happens all of the time in the real world as well. Whatever designer collection was hot on the runway is going "inspire" what you see that year in off the rack. And not just fashion...equipment, cars, kitchen appliances, etc.; you think of a good idea and/or style and it will "inspire" others (at least when it's good).

And, personally, I don't think doing a recolor in a shade/hue that someone else has already done is copying at all. Recolors are like hairstyles...every color is game IMO. You can't lay claim to a color.
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PostPosted: Mon Feb 20, 2017 11:56 am    Post subject: Reply with quote

Very well thought out list, out of all of the tips we can pass along to new developers I honestly think the discussion on copyright and what is ok to do and what is not when it comes to creating is probably the most IMPORTANT one on the list. Spamming ads or whatever is annoying, but it's not nearly as important of a tip as making sure your work is your OWN or that you have the rights to use it.
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