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Provide FPDSS Game to play using IMVU avatars
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Arumiel

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Joined: 30 May 2010
Posts: 39
Location: Malaysia

PostPosted: Fri Dec 02, 2016 11:51 am    Post subject: Reply with quote

badboy wrote:
~thread cleaned.

Everyone can disagree with any suggestion made, point out the flaws, express their opinions, etc... that is attacking the issue, and that is okay.

One cannot attack the people. Calling people names, questioning their intelligence, etc is also not appropriate. That is against the rules.

Also, a point of information, since I've seen it repeated in this thread many times... IMVU does not stand for ANYTHING. It never meant "Instant Messaging Virtual Universe" or anything of the sort. That has been established in many interviews with the creators.

~thread unlocked - remember attack issues, not people.


@Badboy
Thanks , I take heed.

@POTENTIAL SUPPORTER
Support Arumiel suggestion "Provide TPS gameplay using IMVU avatars"

EXPERIENCE THE FUN BEING UNIQUE IN APPEARANCES
any humanoid appearance you desired, use or play animate appearances you assemble from imvu catalogs, play your avatars in game genre listed below ;

ACTION SHOOTING
imagine the joy using your awesome avatar in action shooting, regular aim shoot, dash , wide step , dive rear, dive sides, dive front, shoot while dive any direction, shoot while lean back on floor, arm only guessing shoot, no bunny jump while shooting, no power up, no heal , if arm shoot at critical part can't use two hand held weapon, if critical hit leg part can not run or stand crawl only, if critical hit on neck and head in general instant down dead or teleport for waiting in next turn, TEAM mode(time in between re spawn very short),Hostages Mode(got hostages to save),hunt mode(when you dead in game you either get to wait very long time or short time depend on your team mate gameplayskills),.

ACTION FIGHTING
imagine the joy using your awesome avatars in action fighting ; Poke hit, clash of rapid fist attack end with charged up power one strike fist attack, clash of rapid kick attack end with charged up power one strike kick attack, kick attack clash with Fist who have it better, Juggle combos, charge power on both fist, charge power on both feet, Charge power at four both hand plus both feet, finisher move, taunt, victory pose, martial art only, weapon art only, mix martial art and weapon art), Versus Mode(side scroll view), Co Op Mode( fighting mobs and bosses side scroll view)

ACTION LIMB RACE
imagine the joy using your awesome avatars in action parkour at urban area, foot race arm included ; run, slide, ram , dive, jump, swing, climb).

KINGDOM SIMULATION (NEW)
imagine you having to play around simulated control system plus being challenged by emulation system in which you are able to EDIT Appearances of your Heroes and your Soldier, your citizen, your pedestrian, your kingdom, building structure , outpost, walls, even how the tourist appearances should be. This are Massive idea updates you sure going to support this !!, Battle system using TURN BASE BATTLE SYSTEM (Example ; League of Angel 2), I suggest 9 unit used at once , including leader or heroes,updates not the numbers and algorithm function, but the action in hitting and get hit!!!! Imagine your soldier move in position protecting your healer, and your heroes doing the same defending the weaken low hp soldier, Roaring around charging your opponent in mighty and power , put them into submission and lure them with preaching evil or good, grow your kingdom in good way or evil way, face the automate challenger Demon attack or Angel Attack, befriend them or befriend them not(which mean always fighting them both),the Main FUN OFFERING
CAMPAIGN (PvP for online ,PvAAA for offline)
AAA = Auto Animated Avatars /also known as grunt, friendly ally game ai,mob, bosses)
To grow kingdom resources gud way
To farm combat experiences gud way
To Learn Friend and Threat gud way
To Grow kingdom resources in evil way
To find enemy elimination evil way
To Learn victim for Domination and threat to eliminate evil way.
I have written more fun detail about kingdom simulation plus Turn base battle system, I got to post it separately. Wait I changed my mind. I post it on Main Thread or First Thread.


@SUPPORTER
For those who support Arumiel Suggestions "Provide TPS gameplay using IMVU avatars" GREAT FUN, JOY, maximized virtual pleasure experiences, upon us all woohoo(big wide open smiles).

@IMVU DEVELOPER
Please make Arumiel Suggestion Ideas sets into use able/playable application thank you in advance.


Last edited by Arumiel on Tue Dec 06, 2016 6:30 am; edited 3 times in total
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Arumiel

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Joined: 30 May 2010
Posts: 39
Location: Malaysia

PostPosted: Sun Dec 04, 2016 5:37 pm    Post subject: Reply with quote

Title : Virtual Kingdom Simulation
Author : Arumiel(not real name)
Re-Title : Virtual Kingdom Simulation updates for Arumiel Suggestion packages "Provide TPS using IMVU avatars"
Genra :
Kingdom Simulation : single,split screen, offline, online
Multiplayer online battle arean (Moba) : single , splitscreen, offline, online
Turn Base Battle system(TBBS)

Derive : Leagues of Angel 2 , Wartune, and etc.

BEGINNING
At the beginning of the game
player got to choose one of many
among legendary rank heroes
this legendary heroes can be play at promotional mid power
after that legendary heroes will be available and low power
later on player got the chances to build the legendary heroes strength up

PLAYING EXPERIENCES
Play with your heroes avatars into the depth
Evolution path ; appearances and strength.

Fighter slot 9

Battle ground fit 3 unit for each contain 9 slot for heroes and soldiers
battle ground floor detail position shape square and hexagonal(references LoA2, Gatcha Warrior)

position display push backwards, or push front wards,
or plus display no push back no push front

OUTFIT
all legendary heroes have event outfit ; China themes, Europe themes,
Persia themes, Mesopotamia, Egypt, tribal, Fantasy unique,Fantasy cosplay,
Valentine, thanks giving , appreciation.

Player can Edit Costume Appearances main character(heroes,sages, angel,deity, God, Goddess)
Player can Edit Costume Appearances followers(Soldier:sheild spear,archer swords, healer cooker)

SKILS BUILD TREE
Skill build ; fixed skills, free edit skills/ inherit from others

POWER UP
expensive training tool for main character.
wearing heavy metal on arm, leg, head, using weapon imitate real weapon
plus look thick and heavy Massive power up followed with negative side effect
unable to proceed, got penalty depend on power up level
power up daily,power up weekly, power up monthly
Gravity increases at mid level to high level

mass produce training tool for virtual follower/soldier
similar to main heroes wearing heavy metal accessory on head, on arm,
leg, and using simple thick and heavy as weapon not as heavy as heroes
Gravity increases at high level only

BREATH
Breath, Meditation, empty mind, rest the main, channel cosmic energy down to your body
By default you will not be bother with this
by Advance you will be bother with this and be rewarded
Increase strength from Medium scale ,to High Scale values

CAMPING ON CAMPAIGN
Depend on how long you plan to stay, have to do decision Hunt or Farm
HUNT is quicker but resources hard to get in short time
FARM is slower but resources can be plenty in long time
Weather and climate Dynamic included
Build camp or temporary settlement or fortress with soldiers

COOK WITH SOLDIER
Main character is always be the chef! and got to choose among the soldier to help
with producing preparing cooks.
By default you will not be bother with this
by Advance you will be bother with this and be rewarded
Increase strength lightly

TAKING PEE OR POO OR POO PEE
Main character do PPPPP with or without soldier!
This feature can be put on soldier only or soldier and main heroes
By default you will not be bother with this
by Advance you will be bother with this and be rewarded
Increase strength lightly

SLEEP AND PATROL
setup who go to patrol while sleep
Increase strength random low strength add to mid strength add

ENTERTAINMENT
Seeing guy Perform act, singing, dancing, battles, preaching, or
woman act, singing, dancing, battle ,preaching,
or seeing mix both male and female perform act, singing, dancing, battles,preaching
you may include Main heroes with soldiers or soldiers only

KINGDOM
You can teleport your kingdom
Kingdom display whether and climate dynamic,
Kingdom Display Time Dynamic, day,evening,dawn,night.
Kingdom display set for virtual time world for kingdom ratio real time
Set 1 hour = 1 days, 15 minutes = 1 day,

Kingdom display citizen, pedestrian, tourist, merchant.
You can edit kingdom appearances, and pedestrian costume appearances

Every important component to make kingdom are developt overtime
simultaneuosely the expeiriences can be simulated or skip
Your heroes willl always be the one who have the knowledges of civilization
the one who teach every one how to hunt, farm, create tool(rope, hammre, nails),
make cloth,create useful structure, invent wheels, tame wild animal,
to mine ore, to create weapons and domestic tools, art, music,
dance ground theatre , education arrangement.

AI KINGDOM
Almost Same construct build as you are
offline AI kingdom have their own soldier, dynamic feature power up
you can be friend with them or reject them
they can befriend you and reject you
you can spar battle with them or reject spar battle with them
they can spar battle with you or reject spar battle with you
you can give your kingdom to them care and you can request them back
they can give their kingdom in your care and they can request their kingdom back
you can betray the friendship for elimination and domination ,
they can betray the friendship for elimination and domination ,

ONLINE KINGDOM
same construct build as you the player,
you can be friend with them or reject them
they can befriend you and reject you
you can spar battle with them or reject spar battle with them
they can spar battle with you or reject spar battle with you
you can give your kingdom to them care and you can request them back
they can give their kingdom in your care and they can request their kingdom back
you can betray the friendship for elimination and domination ,
they can betray the friendship for elimination and domination ,
after being eliminate you lost everything you have to recreate
you can register to start all over again , or stop playing or
you can ask to claim UNITED KINGDOM COMPENSATION RESERVE
United kingdom compensation reserve help you build your kingdom faster up to
average strength rating local server.

DEMON AND ANGEL
Beside getting challenges from Kingdom around ,
you be getting Attack form demon or angel
you can sign for blessing from angel,
You can sign for cursed contract from demon.
Friendship is fragile as they change mind in being friend with you
if you friend with way of light or way of dark

NATURAL RESOURCES AND KINGDOM WASTE
Natural resources spawn at two manner
Manner 1 automate resources spawn at random places low quality resources
to medium quality resources

Manner 2 wills of game developer may set it up for Special event
such as appreciation event.

Kingdom can age not same age as :
auto animated avatars(main character , soldier, citizen, pedestrian , tourist)
detriment integrity due to weather effect and time effect
some wealthy successful player may dump what been used to be part of their wall
houses, fortress, weapon, domestic tool.
This low to mid grade waste can be excavated renew reinforce reuse recyle

OUTCAST , MONSTER , AND NOMAD
experiences facing with OUTCAST, MONSTER AND NOMAD on Campaign journey
There are good and evil in all, They can be extra help you
and can be extra harm you

CAMPAIGN
To grow kingdom resources gud way
To farm combat experiences gud way
To Learn Friend and Threat gud way

To Grow kingdom resources in evil way
To find enemy elimination evil way
To Learn victim for Domination and threat to eliminate evil way

I also place this idea set design work on main/first post Look for this letter and symbol
:+:+:+:+: START KINGDOM SIMULATION DETAIL:+:+:+:+:
++:+:+:+:END KINGDOM SIMULATION DETAIL:+:+:+:+:
Reason why i moved it soo it look neat , complete info set, Developer can read learn of the design with easy and confort.
I have high confident in this work my ultimate work of some hahahaha woo hoo yesss!!

:::::::::: START WORDS FOR POTENTIAL SUPPORTER:::::::::::::::
@IMVU Community
Please please please I beg you, support this idea make IMVU developer Team notice this beautiful idea packages and making the suggestion ideas into real playable application. I Beg you, thank you thank you thank you.

@IMVU Community
Please support this Idea, by reply thread above copy paste this sentences ;
Yes I support this Idea "Provide TPS Game play using IMVU avatars by Arumiel" under this forum thread start by Arumiel Thank you in Advance.
You may name specifically idea you desire to support the most from your own idea or from me the suggestion list I wrote here is the index of what i wrote and suggest : Third person shooting, Side scroll action fighting, urban parkour race, IMVU offline Profile for offline gaming experiences,New icon for main menu(Chat Space, Game Space, Chat space shop, Game space shop,Offline IMVU Profile for PC and for Multi touch screen devices, Sim Job), also from frequent mention flaw, online blocking Issues,new name for IMVU only after accept my ideas.

Sorry about my terrible English, Thank you for Reading and supports.

:::::::::: END WORDS FOR POTENTIAL SUPPORTER:::::::::::::::
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Arumiel

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Joined: 30 May 2010
Posts: 39
Location: Malaysia

PostPosted: Sun Dec 04, 2016 6:12 pm    Post subject: Reply with quote

@IMVU COMMUNITY
I'm thinking perhaps they notice my brilliant creative ideas they are busy in tuning their resources and asset into making my suggestion packages into useable playable client!!! That is , could be, why they blow off Christmas celebration!!
and there is high probably ugly stinking drama makerprovoker there, chilax read my beautiful suggestion hehehehe experiences the beauty the grace the tenderness elegance funny part of new installment suggestion by Arumiel.


@POTENTIAL SUPPORTER
Support Arumiel suggestion "Provide TPS gameplay using IMVU avatars"

EXPERIENCE THE FUN BEING UNIQUE IN APPEARANCES
any humanoid appearance you desired, use or play animate appearances you assemble from imvu catalogs, play your avatars in game genre listed below ;

ACTION SHOOTING
imagine the joy using your awesome avatar in action shooting, regular aim shoot, dash , wide step , dive rear, dive sides, dive front, shoot while dive any direction, shoot while lean back on floor, arm only guessing shoot, no bunny jump while shooting, no power up, no heal , if arm shoot at critical part can't use two hand held weapon, if critical hit leg part can not run or stand crawl only, if critical hit on neck and head in general instant down dead or teleport for waiting in next turn, TEAM mode(time in between re spawn very short),Hostages Mode(got hostages to save),hunt mode(when you dead in game you either get to wait very long time or short time depend on your team mate gameplayskills),.

ACTION FIGHTING
imagine the joy using your awesome avatars in action fighting ; Poke hit, clash of rapid fist attack end with charged up power one strike fist attack, clash of rapid kick attack end with charged up power one strike kick attack, kick attack clash with Fist who have it better, Juggle combos, charge power on both fist, charge power on both feet, Charge power at four both hand plus both feet, finisher move, taunt, victory pose, martial art only, weapon art only, mix martial art and weapon art), Versus Mode(side scroll view), Co Op Mode( fighting mobs and bosses side scroll view)

ACTION LIMB RACE
imagine the joy using your awesome avatars in action parkour at urban area, foot race arm included ; run, slide, ram , dive, jump, swing, climb).

KINGDOM SIMULATION (NEW)
imagine you having to play around simulated control system plus being challenged by emulation system in which you are able to EDIT Appearances of your Heroes and your Soldier, your citizen, your pedestrian, your kingdom, building structure , outpost, walls, even how the tourist appearances should be. This are Massive idea updates you sure going to support this !!, Battle system using TURN BACK BATTLE SYSTEM (Example ; League of Angel 2), I suggest 9 unit used at once , including leader or heroes,updates not the numbers and algorithm function, but the action in hitting and get hit!!!! Imagine your soldier move in position protecting your healer, and your heroes doing the same defending the weaken low hp soldier, Roaring around charging your opponent in mighty and power , put them into submission and lure them with preaching evil or good, grow your kingdoom in good way or evil way, face the automate challenger Demon attack or Angel Attack, befriend them or befriend them not(which mean always fighting them both),the Main FUN OFFERING
CAMPAIGN (PvP for online ,PvAAA for offline)
AAA = Auto Animated Avatars /also known as grunt, friendly ally game ai,mob, bossses)
To grow kingdom resources gud way
To farm combat experiences gud way
To Learn Friend and Threat gud way
To Grow kingdom resources in evil way
To find enemy elimination evil way
To Learn victim for Domination and threat to eliminate evil way.


:::::::::: START WORDS FOR POTENTIAL SUPPORTER:::::::::::::::
@IMVU Community
Please please please I beg you, support this idea make IMVU developer Team notice this beautiful idea packages and making the suggestion ideas into real playable application. I Beg you, thank you thank you thank you.

@IMVU Community
Please support this Idea, by reply thread above copy paste this sentences ;
Yes I support this Idea "Provide TPS Game play using IMVU avatars by Arumiel" under this forum thread start by Arumiel Thank you in Advance.
You may name specifically idea you desire to support the most from your own idea or from me the suggestion list I wrote here is the index of what i wrote and suggest : Third person shooting, Side scroll action fighting, urban parkour race, IMVU offline Profile for offline gaming experiences,New icon for main menu(Chat Space, Game Space, Chat space shop, Game space shop,Offline IMVU Profile for PC and for Multi touch screen devices, Sim Job), also from frequent mention flaw, online blocking Issues,new name for IMVU only after accept my ideas.

Sorry about my terrible English, Thank you for Reading and supports.

:::::::::: END WORDS FOR POTENTIAL SUPPORTER:::::::::::::::
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PostPosted: Sun Dec 04, 2016 11:37 pm    Post subject: Reply with quote

I still don't support this. I don't have a state of the art computer or laptop but in general they can run some games with ease. However adding all these other games will lag down my systems and I won't even be able to use IMVU anymore.

Instead of adding these games in a similar fashion to walk off and bar blitz have you considered creating furniture items that can run these games? There are several seats in the shop that allow anyone seated in a slot to join in games like angry birds, tetris, pool, and checkers. So why not find a way to develop a furniture item that has a flash game with what you want that users can join in on when they sit in the spot? Then users whose systems can handle it can opt to purchase it and those who can't don't have to.
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PostPosted: Mon Dec 05, 2016 7:18 am    Post subject: Reply with quote

yes i support this idea
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Arumiel

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Location: Malaysia

PostPosted: Tue Dec 06, 2016 6:54 am    Post subject: Reply with quote

I work on more detail new updates for Kingdom Simulation


PLAYING EXPERIENCES
Play with your heroes avatars into the depth
Evolution path ; appearances and strength.
Fighter(hero x3,soldier x3,and Labor x3) total slot count 9 display at screen
Battle ground fit 3 unit for heroes and soldiers
Battle ground floor detail position shape square and hexagonal(references LoA2, Gotcha Warrior)
While on battle heroes can be re position front, mid, rear, live while battle
What happen to soldiers when heroes are moved around and take their places
Heroes position mostly in middle between the two(three slot per line)
whenever heroes move around written code instructed
if heroes move and left empty spot a soldier will automatically appear and run into formation and fill the space,
if heroes move and take the position of taken spot by Soldier, soldier who heroes take place in run towards back space area and disappear
while live at battle, all 9 unit display scene getting push backwards while opponent push front,or able to push forwards while opponent get push backward.
while live at battle, all 9 unit display scene plus display no getting push back not able to push front , or only getting push back, or only getting push front, depend on battle ground circumstances, some battle ground could near cliff,plain field.

OUTFIT
all legendary heroes have event outfit ; China themes, Europe themes, Roman themes
Persia themes, Japan themes, Mesopotamia, Egypt, tribal, Fantasy unique,Fantasy cosplay,
Valentine, thanks giving , appreciation.

Player can Edit Costume Appearances main character(heroes,sages, angel,deity, God, Goddess)
Player can Edit Costume Appearances Soldier (shield spear,archer swords,healers)
Player can Edit costume appearances labor (carry tent, supply, training tools, kitchen tool,loots)

This game kingdom simulation look very complicated, certainly should not be the first to appear if they decide to work on my suggestion.
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PostPosted: Wed Dec 07, 2016 1:55 am    Post subject: Reply with quote

You realize what you are asking would actually cost imvu millions of dollars, if not more, to actually acomplish, right?

You suggested playing call of duty in first person, as your imvu avatar. This would be something imvu would not only have to convince Activision to agree to, but Activision would have to spend months programming the game to allow use of a different character model....


Never going to happen. You want video games go get back on your console or steam account.
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PostPosted: Wed Dec 07, 2016 6:08 am    Post subject: Reply with quote

Well, IMVUnity API already has the capability to import your avatar in games (check the "Games" section of the client), however, obviously, it won't be very profitable to develop such a game and IMVU owners never will make it a main focus of the company.

The API is publically available: http://developer.imvu.com/download/ so if you want you can learn Unity and develop games yourself (that was the main idea of IMVUnity project: to give the tools for independent developers). Just do not expect IMVU staff to divert any more funds into it than they already did.

Your ideas are, honestly, overly ambitious. What I see more realistic is just an extension of IMVU chat functionality. Like, the application that will serve as a chatroom which multiple IMVU avatars can enter, and benefit from additional features as walking and improved lighting.
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Arumiel

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Posts: 39
Location: Malaysia

PostPosted: Thu Dec 08, 2016 7:20 am    Post subject: Reply with quote

Ahoy imvu forum community I like to share few work on Virtual Kingdom simulation updates lita dita(little detail)


KINGDOM STRUCTURE
First inner belt wall function to protecting Kingdom Civilization re-starter
in case of natural disaster, loss in war and etc.

Inner belt wall content type 1 : Kingdom civilization re-starter packing up
high quality (Virtual avatar) human genetic bloodline whom main function
to restart kingdom civilization build this high quality blood line enlisting;
Royal, scholar, entertainer, labor, army, 14 -15 totals include male and female.

Inner belt wall Content type 2 : extra disposable elite soldiers operate
in inner belt wall.

Inner belt wall content type 3 small scale farm,wheat, meat,
seafood pool farm,water tank,warehouses,horses, grass and etc.

Second Inner belt wall protecting large scale area for farm, wheat
meat, barn, seafood pool farm,water tank,warehouses,horses, grass and etc.

PEACE EXPERIENCES AT YOUR HOME KINGDOM
You will be seeing happy mood citizen, pedestrian, tourist, young ,adult,
and old people walking around, as well as patrolling soldiers, escorting soldiers,
kids doing pranks on soldiers,soldiers chasing kids who do prank with smiles on their faces, soldiers chasing intruders, and etc.

THREAT EXPERIENCES AT YOUR HOME KINGDOM
You will be seeing worried faces, panic body gesture, young and adult running into their houses
equipping themselves with weapon, sealing window and doors.
you will get to see messenger soldier, later on a marching army
towards outer belt wall to defend against threat.


DEMON AND ANGEL
Beside getting challenges from Kingdom around or and giving challenges for everyone
you be getting Attack from demon or resistance from angel
you can sign for blessing from angel,you will no longer facing resistances from angel instead you getting strength up or battle power buff in good way.
You can sign for cursed contract from demon, you will no longer getting demon attack instead you getting strength up or battle power buff in evil way.
Friendship is fragile as they change mind in being friend with you
depend on what they can spot what kind of decision you are making.
you can stay neutral open up for fight the demon and facing the resistance from angel.

You can find this new updates install into a IMVU Suggestion and Feedback forum thread "Provide TPS gameplay Using IMVU Avatars" Main thread a.k.a. First Post.

title written below
:+:+:+:+: START KINGDOM SIMULATION DETAIL:+:+:+:+:
:+:+:+:+:END KINGDOM SIMULATION DETAIL:+:+:+:+:


@POTENTIAL SUPPORTER
Support Arumiel suggestion "Provide TPS gameplay using IMVU avatars"

EXPERIENCE THE FUN BEING UNIQUE IN APPEARANCES
any humanoid appearance you desired, use or play animate appearances you assemble from imvu catalogs, play your avatars in game genre listed ;
ACTION SHOOTING ,ACTION FIGHTING ,ACTION LIMB RACE ,KINGDOM SIMULATION (NEW) for more info click link provided on top

@IMVU Community
Please support this Idea, by reply thread above copy paste this sentences ;
Yes I support this Idea "Provide TPS Game play using IMVU avatars by Arumiel" under this forum thread start by Arumiel Thank you in Advance.
You may name specifically idea you desire to support the most from your own idea or from me the suggestion list I wrote here is the index of what i wrote and suggest : Third person shooting, Side scroll action fighting, urban parkour race, IMVU offline Profile for offline gaming experiences,New icon for main menu(Chat Space, Game Space, Chat space shop, Game space shop,Offline IMVU Profile for PC and for Multi touch screen devices, Sim Job), also from frequent mention flaw, online blocking Issues,new name for IMVU only after accept my ideas.

Sorry about my terrible English, Thank you for Reading and supports.
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Arumiel

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Joined: 30 May 2010
Posts: 39
Location: Malaysia

PostPosted: Wed Dec 14, 2016 1:43 pm    Post subject: Reply with quote

New Updates installment specifically TPS game design work
for IMVU Forum thread Suggestion and Feedback "Provide TPS Game play using IMVU Avatars" by Arumiel.

This Updates will change previous Genre title compression name TPS into slightly updates version. This new genre title compression name into TPSS extension for Third person Shooter or and Slashers(TPSS)


Code:
:::::::START THIRD PERSON SHOOTER OR AND SLASHER::::::::
Title : Third Person Shooter or and Slasher(TPSS) for IMVU or VAS
Author : Arumiel Erkiel(Facebook profile avaiable)
Genre : Third Person Shooter or and Slasher(TPSS)
Derive Source : PRIMARY DERIVE SOURCE REFFERENCES COME FROM ;
Blades of Time ; Blade of Time is an action-adventure
hack-and-slash video game developed by Gaijin Entertainment
and published by Konami for Microsoft Windows.
SECONDARY AND BEYOND Derive references come from GEAR OF WARS,
and Uncharted 4 Thieves end and many others will be included.


1.Defining third person view and how it will be presented/Portray in game
Camera view focus the character/virtual avatars rear side,
and most of the space for view focus on whats in front of the virtual avatars
whats in front of the virtual avatars is what virtual avatars set foot
on it is the 3D world landscape depend on Quality and durability work result
the 3D world varies from small gravity earthly space to huge traverse gravity earthly space.

2.avatars plus camera position relationship
camera view focus can be set onto
left side of avatar, right side of Virtual avatar, mid part of part of the avatar.
While mid part view, camera view focus are to be enable to
focus higher cut off the avatars body in view part up to head to torso view
in simple words you can skip or evade view your virtual avatars buttock! focus on
3D world environment views. avatars should be  enable to be made to dis sapper
from view side of the avatars owner to offer more pleasure comfort viewing the 3D world.


3.Shooter and slasher how this fun blissful element present/portray in Active Game Screen
first i write about Shooter Action list, second i write about slasher action list;
 TPSS First Element(FE) Shooter action list ;
  (FE)1 : regular standing posture hold weapon aim to shoot.
          Holding weapon aim  to shoot should be made in way Player/user can choose to
          aim and choose not to aim. The reason I ask of action not to aim is
          to get clear view or vision on field.
 
  (FE)2 : crouch posture hold weapon aim to shoot,also should be enable decision to
          to aim or not to aim
   
  (FE)3 : Swift wide step while holding weapon aim to shoot,also should be
          enable decision to choose to aim and decision to choose not to aim yet
          Swift wide step made in way enable player to swift wide step on 9 direction.
          9 direction : 1front, 2front left, 3front right,5left,6right,7rear left,
          8rear right,9Rear.

  (FE)4 : Dashes holding weapon with both arm while running at highest foot run speed
           Dash 1 low level can't shoot while dash,
           Dash 2 Mid level can shoot while dash terrible accuracy
           Dash 3 High Level can shoot while dash with better accuracy
           Dashes also cover high ground climbing threefore the icon display
           run and climbing,replacing jump button.
           Dash made in way enable the player to perform DASH on 9 direction.
           9 direction : 1front, 2front left, 3front right,5left,6right,7rear left,
           8rear right,9Rear.

  (FE)5 : Sliding tackling for this action i refer to popular sports SOCCER slide tackle
           Except in action shooting game slide tackle to pass thru narrow space,
           to perform evade and shoot from lower angle reader advise to view
           Titan Fall 2  slide tackle action.
           Sliding tackling to pass or to shoot from lower angle should be made
           in way able to SLING TACKLING can be execute on 9 direction.
           9 direction : 1front, 2front left, 3front right,5left,6right,7rear left,
           8rear right,9Rear.

  (FE)6 : DIVING ROLL, Everyone know this its pretty general ,
           useful to evade grenade or to attack target should be made in way portray such
           evade only,evade while aim to do shooting, and attack with both arm
           holding weapon use the weapon side surfaces as front ram part for the attack move.
           DIVING ROLL made in way enable player to DIVING ROLLING on 9 direction.
           9 direction : 1front, 2front left, 3front right,5left,6right,7rear left,
           8rear right,9Rear.

           Case 1 : if  Diving rolling  Hit , the attacker will seat on-top of
                    the victim and shoot or continue hit with rear part of weapon
           Case 2 : if Diving Rolling  Missed, the attacker will stunt on floor,
                    struggle to get balance, a chances for victim to give punishment/shoot at
                    the one who attempt diving rolling attack.
           case 3 : escape and level the situation , if the attack fail and are about to get punish
                    with right key press on time, attacker can escape and
                    level the situation back on Rally fight


  (FE)7 : Knife , blade, blunt..... wait i got Mighty idea i skip this for now I proceed with (FE)8
           okay I done writing important part new mighty Idea (FE)8 now I'm back continuing here (FE)7.
           Use knife to kill and use blunt to knock out, blunt knock out can be unpredictable
           blunt always used together with injection syringe to make the target under total subdue
           knife can kill, knife move cases
           Case 1 : knife grab kill move lock Target in satisfying distant and perform instant kill
           case 2 : if the button pressing timing match the requirement of a challenged 
                    anti knife grab kill 1 before getting grab , victim/target perform elbow attack
                    plus using body as extra momentum push this move enable victim target
                    to cause attacker to lose ground control which can be fatal, Victim/target
                    can give Punishment for attacker who use knife grab instant kill move.
           case 3 : escape and level the situation, if player or the one who use
                    instant kill move knife grab and kill and are about to get punish
                    if the player/attacker press the timing require
                    to perform this move, the Virtual avatars perform quick ground control
                    and escape fail situation and evading punishment.

           Blunt knocker Move
           Case 1 : Blunt weapon knocker move lock Target in satisfying distant and perform instant
                     knock out and follow with syringe injection for secure total subdues
           case 2 : if the button pressing timing match the requirement of a challenge
                    anti Blunt knocker move can be execute before getting grab ,
                    victim/target perform elbow attack plus using body as extra momentum
                    push this move enable victim target to cause attacker to lose giving
                    Victim/target to Punish the attacker.
           case 3 : escape and level the situation, if player or the one who use
                    instant Knock out move and are about to get punish
                    if the player/attacker press the timing require
                    to perform this move, the Virtual avatars perform quick ground control
                    and escape fail situation and evading punishment

           Knife and blunt weapon can be throw mid range to close range, cause instant kill
           and instant knock. firm reminder instant knock require syringe injection move on the target to secure total subdues
           other wise the target can still gain consciousnesses and operate again, worst being woken up by their team members.
           
  (FE)8 : Here the Mightiness Idea start of battle developer should provide participant players
           to decide whether to choose weapon to kill or weapon to subdue.
           There is no police no terrorist , just TEAM A and TEAM B people who want to have fun
           option to decide and to choose weapon available at individual level, score system adjust
           to rewards fairly killer, knock outler, assister, tank.
           You can try imitate police and terrorist appearances on your own.

  (FE)9 : Score , Rewards system , algorithm (require  full rest work to do detail
           algorithm code read instruction, for now i simplify this part), Rewards fairly
           killer, knock outler, asisster/support/team work, Tank. those score the most
           in one of the categories can be on tops rank doesn't necessarily require kill
           score anymore.

  (FE)10 : Sheild are enable for Tank scorer. weaknesses grenade ,
           Depend on level disadvantages at low level slow respond to
            perform diving rolling for evading , slow respond in performing swift wide step
           Depend on mid level , middle speed between slow and fast to perform, swift wide step , and diving rolling.
            high level can perform diving rolling action and swift wide step action regular succession like others.

  (FE)11 : hmmm if i got more ideas i may further  updates this part, Proceed to second element Slashers


 TPSS Second Element(SE) Slasher action list ;
  (SE)1 : Weapon list Long edges weapon to kill, long hammer weapon to knock out,
          Low Level slash with gradual wide step in slow pace.
          Mid Level slash while stand firm lock position, Slash while running.
          Hig Level slashing while dashing. move back plus move front plus diving rolling
          jump up high and perform swords or hammer drop attack from hig(high) altitude.
          press diving rolling use blunt or edges weapon perform mid attack swift
          in greater distant to hit target. edges weapon and blunt weapon can also
          be use while perform sliding tackling.

  (SE)2 : Slash weapon or blunt weapon can be throw. switch your current slasher Second element
          to temporary substitute Head but, punch,elbow, knee, kick.


P/S : WOW WOW WOW DOZEN WOWZER I got Some spontaneous MIGHTY IN QUALITY ideas that other game not even thought of it!!!

this game design work are still In progress will be added new updates and installment fixes when author feel enthusiastic to continue.......

:::::::END THIRD PERSON SHOOTER OR AND SLASHER::::::::


This New updates will be included and sort at Main Thread /first Post.

I've arrive to the situation where I found me self in the great need for hide/show forum function Code.


@POTENTIAL SUPPORTER
Support Arumiel suggestion "Provide TPSS gameplay using IMVU avatars"

EXPERIENCE THE FUN BEING UNIQUE IN APPEARANCES
any humanoid appearance you desired, use or play animate appearances you assemble from imvu catalogs, play your avatars in game genre listed ;
ACTION SHOOTER OR AND SLASHER,ACTION FIGHTING ,ACTION LIMB RACE ,KINGDOM SIMULATION (NEW) for more info click link provided on top

@IMVU Community
Please support this Idea, by reply thread above copy paste this sentences ;
Yes I support this Idea "Provide TPSS Game to play using IMVU avatars" by Arumiel.
You may name specifically idea you desire to support the most from your own idea
or from me the suggestion list I wrote here is the index of what i wrote and suggest :
Third person shooter or and Slasher, Side scroll action fighting, urban parkour race,
IMVU offline Profile for offline gaming experiences,New icon for main menu(Chat Space, Game Space, Chat space shop, Game space shop,Offline IMVU Profile for PC and for Multi touch screen devices, Sim Job), also from frequent mention flaw, online blocking Issues,new name for IMVU only after accept my ideas.

Sorry about my terrible English, Thank you for Reading and supports.
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Arumiel

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Joined: 30 May 2010
Posts: 39
Location: Malaysia

PostPosted: Thu Jan 12, 2017 2:32 am    Post subject: Reply with quote

After doing intense testing experiment and comparison between TPSS and FPS
FPS is the best , basically I feel the need whole screen clear sight in fast action detecting, shooting or and slashing game.

I going to change TPSS into FPDSS back on and re do my work with formerly known TPSS game into FPS specification game.

Maintaining simplicity for free game which is enjoying addicting fast action shoot or slash aka mechanic of the game only. NO STORY LINE.

TPSS will be move into action adventure side scroll utilizing IMVU asset 3D model virtual avatars and virtual world using 2D perspective screen.

This enhanced FPS which i called FPDSS game shall use derive source from game such ; overwatch, Call of duty , Counter Strike, Crisis core action (offer most of the fun map).

New updates installment FPDSS game design detail work


Code:
there is mistake at updating work please  check next post for updates


Last edited by Arumiel on Mon Jan 16, 2017 2:33 am; edited 2 times in total
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Location: Malaysia

PostPosted: Sat Jan 14, 2017 12:26 pm    Post subject: Reply with quote

New updates Both at Designing Work and Editorial works @Arumiel FPDSS games for IMVU | Games .
16/01/2017

Code:
:::::::START THIRD PERSON SHOOTER OR AND SLASHER DETAIL DESIGN WORK::::::::
Title : Arumiel First Person Detect Shoot or and Slash(Arumiel FPDSS) for IMVU or VAS
Author : Arumiel Erkiel(Facebook profile available)
Genre : First Person Detect Shooter or and Slasher

Derive Source : OverWatch by blizzard, Call of Duty, Rainbow six Seige, DOOM reboot,
Crisis Core Action from google play

Right to use the Ideas : If you do not want to do this not inform me that you doing this idea
I decreed that this idea i freely use for myself or for other game developer or for other 3D Chats.
Title : Arumiel First Person Detect Shoot or and Slash(Arumiel FPDSS) for IMVU or VAS
Author : Arumiel Erkiel(Facebook profile available)
Genre : First Person Detect Shooter or and Slasher

Derive Source : OverWatch by blizzard, Call of Duty, Rainbow six Seige, DOOM reboot,
Crisis Core Action from google play

Right to use the Ideas : If you do not want to do this not inform me that you doing this idea
I decreed that this idea i freely use for myself or for other game developer or for other 3D Chats.

1.Defining First person view
   References from Tom Clancy Rainbow Six Seiges, you got to see your
   arm, lower part body, and legs, if you point where that body part is,
   you got to perform lay action for sniping position, lay back for camping,
   cannot jump, you can dash , you can use dash key to to climb or and
   plus other key to slip thru under obstacles.

2.Action list
   Derive source Tom Clancy rainbow six seige
   Map plus simplistic physic mechanic Crisis Action core from googleplay
   shoot while stand, shoot while crouch , shoot while lay back or lay
   slash/stab while stand, slash/stab while crouch, no slash/stab while lay 
   back or lay.
   DO NOT ALLOW BUNNY JUMP LIKE COUNTER STRIKE GAME DID,
   Jump in shooting game is stupid illogical no real life
   use able tactical experiences,  please allow dash like Call of duty and
   tom clancy rainbow six seige, Do enable the use of dash key to to climb
   or and plus other key to slip thru under obstacles, Do enable hit using
   back of the weapon and thrust kicks pushing kick, case if hit the target
   will fall and loose ground stability case  2 they can gain back stability if
   they press dash plus key in any direction.
   Do provide roll , roll any direction very important and have real life
   application to avoid grenade and to get into better position for attacking
   while attack from behind using  short range weapon such knife or 
   kodachi or machete, the avatars expressing action of locking the target
   using one arm grip and perform the instant kill action(not actual kill there
   will be kill cam and than wait for re spawn! while in this getting lock from
   behind and are about to be execute Do allow case 2 escape from grips
   GROUND BREAKING NEW IN FPS ALIKE GAME GENRA WORLD
   before start the game display teams in Vehicles Truck or chopper or
   Air plane doing little chit chat , when all ready open up map where
   everyone can see while in this screen display mode the game room
   owner get to appoint captain/Team Leader to strategy talk and
   strategy draw on map ,
   Do allow saved strategy or drawing file is provided
   Do Allow standard strategy suggestion from the developer also provided.
   Do enable auto team mate name for example A1,A2,A3,A4,A5,A6,A7,A8
   B1,B2,B3,B4,B5,B6,B7,B8, Do Enable Radio Quick chat Asking situation
   attacking , engaging, fall back, affirmative , negative, camping here,
   all Deff, All attack, I or B(any) take Rear position or Command A(any)
   take Front top floor, Basement,  Doors, Narrow path, Wide path, sniper,
   reloading cover me, I go solo, I need 1 to follow me, i need 2 follow me,
   A/B(any) take A/B(any) with you,
   A/B(any) Take A/B(any) Plus 4 max A/B(any) with you and etc
   Do Make NEW GROUND BREAKING IDEAS QUICK DETECTION AND
   RESPOND Using 9 Keys for Position mover button ( Q,W,E,R,A,S,D,Z,X,C)
   More challenging, more satisfying.
   The reason is When I play FPS game as base sample game play design
   for FPDSS I discover the need for quicker turning view in 3D world,
   you late in turning your view and aim you got score out or fake died
   There is quicker way to do this more challenging and fun
   using 9 keys 8 fore direction such ; up, down, left, right,
   up left, up right, down left, down right,middle key which is S key
   can be use to trigger camera view swiftly to ; up, down, left, right,
   up left, up right, down left, down right after switch camera view S key
   reset automatically back to regular position mover key function.

 
3.GAME MODE
   Game mode : Top Score Team
   //Top Score Team. Play this online or offline Get kill or get
   //knock out and re pawn quickly the first to reach the score limit
   //the game will end , score result will be display
   //score limit introduce for each match, varies from 10 - 40 - 80 scores

   Game mode : Top Score solo
   //Top Score Team. Play this game mode online or offline
   //similar to Top Score Solo, except this game mode all
   //participant are scoring as solo unit

   Game Mode : Hunt team
   //Hunt in teams, no instant re spawn , if died or knock out,
   //you have to wait  for match round to end
   //Match round numbers sometimes 1 , sometimes 3 , sometimes 7
   Game Mode : Hunt solo
   //functioning similars hjunt teams except you are alone,
   //and no instant respawn

   About Game mode : bomb, and Game mode hostages
   let's remove this game mode or do it later time.
   assuming AI/Auto animated character in game world Behaviors
   programming is too far advances for IMVU current programming skills

4.The Use of Shoot and slash types
   I'm not going to use words melee instead i going to use   
   close range weapon (example Machete, metal bat, knife ,
   single hand held electrocutes devices and etc)
   No class no heroes almost no power up or level up
   Developer suggested to provide the participant players
   Game play room rules, Long Range weapon only,
   or close range weapon only, or
   both Long range weapon and close range weapon
5.IMPACT DISPLAY SETTINGS
   if hit there is effect from hit impact
   Developer recommended to provide option
   can be switch into white blood effect or in valentine days,
   Love shape effect particle appear out impact and hits impact
   or for AP user blood effects

6.Weapon appearances and sound
   by default all modern weapon suppressed sound or not suppressed
   sound available for free, choose any, before start the game,
   in weapon selection option ability you are not limited to in game money
   or IMVU platform credits money. there is variation of colors free to
   choose and pattern to choose
       awesome looking none tactical but bad ass looking weapon
   metal Plating skin for weapon plus neon light or aura effect is
   available for purchases require purchases real money or IMVU credits
   with all that metal plating skin neon light and aura effect
   I suggested to do the program not give negative affect on performances
   in game. maybe it does in term of particle uses graphic effect metal
   plating and neon light should be fine.

7.Environment Settings
   suggested enable  morning, day,mid day, dawn, night, mid night
   rainy foggy humid, snowy, summer, autumn, regular.

8.NEW GROUND BREAKING  IDEAS Knockoutler Scores
   Developer suggested to provide the participant players
   option to decide whether to choose weapon to kill or weapon to subdue
   or both.
   There is no police no terrorist , just TEAM A and TEAM B people who want
   to have fun 
   In aspect of appearances player You can try imitate police and terrorist
   appearances on your own.
   Including Game play room rules ; knockout only, kill only, free knock out
   or kill , tank disable, tank enable, healer disable, healer enable

9.Score system adjust
   to rewards fairly killer, Assisted kill, knock outler, assister, tank.
   Score , Rewards system , algorithm (require  full rest work to do detail
   algorithm code read instruction, for now i simplify this part), Rewards
   fairly for list of role : killer, knock outler, asisster/support/team
   work/cover fire, and Tank.
   those score the most out of list of role categories can be on tops rank
   doesn't necessarily require kill
   score ever anymore(this already been thought up and used by blizzard
   game Overwatch not entirely.

10.User Interface Arumiel FPDSS
   IMVU/VASGame worldSelect Game Arumiel FPDSS

   Game Profile
    Play time ; (include AFK)
    Skills : Ratings
    Score ;     
   Game Avatars Editors room
   Game Inventory
   Game chat room
   Game play room
   Game Gears Maintenance Room
   Game Shop Room
    //Game Shop room there is also copy of this references on 
    //IMVU/VASHome Menu
   Game buddy Search engine
   Game Developer License
    //Game Developer License This license is for other
    //game developer to start create game publish it for free,
    //free and paid, paid only game.
    //develop their own game.
   Game Products Developer License
    //Game products Developer license for 3D model and 2D
    //texture artist to sign up permission to do skin mod for other games for
    //sales or for free
   Game Settings 
    //Game settings ; Visual, Audio, controller settings, turn off loading
    //other avatars instead put on standard skin for other avatars to
    //load,make exceptional for avatars permission to display, avatars
    //kbs limit, AP limits game hint, IMPACT DISPLAY SETTINGS and etc


Author messages  : If I get more energy and mood to continue you will be seeing this post updated

:::::::END FIRST PERSON DETECT SHOOT OR AND SLASH DETAIL DESIGN WORK::::::::


Last edited by Arumiel on Mon Jan 16, 2017 2:40 am; edited 2 times in total
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PostPosted: Sat Jan 14, 2017 6:13 pm    Post subject: Reply with quote

Still, No.
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PostPosted: Sun Jan 15, 2017 1:19 am    Post subject: Reply with quote

From FPS to TPS, from TPS to something else, from something else to something different, from something different to something even different.
When an idea is suggested, it is wise not to be changed all the time.
Still, regardless, IMVU can not and should not turn into a video game just because. Plus all the other reasons mentioned already as to why this is just impossible.
The answer has been, is, and will always be NO.
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PostPosted: Sun Jan 15, 2017 7:36 am    Post subject: Reply with quote

@Op I suggest you play whatever games you like on console or computer and just make mods allowing you to place your Imvu avatar into that game...
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