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Making glass texture - gimp or PS
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PostPosted: Tue Sep 27, 2016 9:37 am    Post subject: Making glass texture - gimp or PS Reply with quote

I been trying to finish up a barn but am having a hard time with making glass windows. I did google glass tutorials but none of them help me out.
it can be for gimp or photoshop since I have both.
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PostPosted: Tue Sep 27, 2016 1:06 pm    Post subject: Reply with quote

What kind of glass are you wanting? Stain glass or clear glass?


I used to have a tut for stain glass, but not sure if I have it any more. Though I don't mind trying to find it if that is what you are wanting.

As for clear glass it is more about the op map than the texture. Many just use a gray op map then use either a white, light blue, or light gray texture that is nothing but the color to get the look of glass. If you are wanting something more than a flat color you can of course add shadows and highlights to either the texture or OP map depending on how well the mesh works with maps and what look you are really going for. Such as darkening the edges of the texture and lighting the middle.

You might also look at tuts for mirrors. I've used a mirror texture on glass objects before with a grey op map. It works pretty well depending on what you are making. Mirror textures are pretty easy to make using white and shades of gray.


https://www.youtube.com/watch?v=B7HLgeG8ufE < that isn't the tut you want, but it is good to watch to get an idea how you can use blues, grays, and whites to shade and highlight something to look more like glass.
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PostPosted: Tue Sep 27, 2016 2:24 pm    Post subject: Reply with quote

a clear glass window

edit - i found a good one youtube
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PostPosted: Wed Sep 28, 2016 7:04 pm    Post subject: Grey Opacity with a blue base Reply with quote

I Google glass windows png in Images and then I screen shot the picture or copy into PS CC and then color pick from the middle of the image. After that you could use a white paint brush tool to add the glare or shine. Even the render option with clouds might help before adding a dark opacity map in #8e8e8e for lighter or 5f5f5f for darker.
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PostPosted: Thu Sep 29, 2016 9:00 am    Post subject: Reply with quote

I use photoshop and I is easier to search for glass texture, so find many vectors already manufactured hopefully serve you
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PostPosted: Fri Sep 30, 2016 8:47 am    Post subject: Reply with quote

I ended up using photshop for the glass
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PostPosted: Tue Oct 04, 2016 9:44 am    Post subject: Reply with quote

I'm not a fan of the use of a grey opacity for making glass, it always looks dirty to me. I use Corels Paint Shop Pro and get mine looking like this



and


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PostPosted: Tue Oct 04, 2016 10:29 am    Post subject: Wow..... Reply with quote

Daise2 wrote:
I'm not a fan of the use of a grey opacity for making glass, it always looks dirty to me. I use Corels Paint Shop Pro and get mine looking like this



and



I wish I could afford Corel Paint Shop Pro because your glass textures look amazing. Back when we got our 1st desktop PC in 2005, Dell Inc. used to include Corel in its preloaded programs Sad.
I use vectors too and then choose whether to add an opacity map depending on the look I'm going for. Glass for mirrors is what drives me nuts though! Anyone got tips for that?
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PostPosted: Tue Oct 04, 2016 3:24 pm    Post subject: Reply with quote

I been using PSP since it was from Jasc version 4.1 now I have PSP 18 (X8 . ) more or less than 12 years, but if you don't use blending and opacities, how do you make the glass effect transparent?
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PostPosted: Tue Oct 04, 2016 3:51 pm    Post subject: Reply with quote

Jaleman31 wrote:
I been using PSP since it was from Jasc version 4.1 now I have PSP 18 (X8 . ) more or less than 12 years, but if you don't use blending and opacities, how do you make the glass effect transparent?



I started with my much loved Jasc v8 and I'm on the Pro X8 too....and love it with a passion Smile

But to answer the question, the trick I use for getting that transparent look it to use a texture along these lines



...an almost black and blur in some mid grey tones along the top and bottom. But the magic comes when you click on blending and then change the blending mode from Composite to Additive. And voila... Smile
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PostPosted: Tue Oct 04, 2016 4:05 pm    Post subject: Reply with quote

mmnn.
meshers use that effect for light , it give a glowing effect for lamps chandeliers etc.
the few times I try for glass did no came out so good, but thanks , I guess I need more practice.
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PostPosted: Tue Oct 04, 2016 4:09 pm    Post subject: Reply with quote

The example I've put up is a simpified version...for drinkling glasses, I use a more detailed texture but the principle is the same..its getting the right amount of lighter grey spots in the right areas. The only downside is that in a very light room, you dont see the 'shine', you do need a decent back drop in the room, or be in a mood room to get the full effect. But it's worth playing around with Smile
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PostPosted: Wed Oct 05, 2016 11:08 am    Post subject: Hmmmm Reply with quote

Daise I have never used the additive mode but do you think if I used it for a mirror with a darker grey opacity map that it would turn out clearer?? And I just have Paint.net, Gimp 2.8, and PSP CC 2015. I haven't used many effects on Photoshop yet when making houses. So I'm not sure where to start on adding more details.
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PostPosted: Wed Oct 05, 2016 11:30 am    Post subject: Re: Hmmmm Reply with quote

xoBrea wrote:
Daise I have never used the additive mode but do you think if I used it for a mirror with a darker grey opacity map that it would turn out clearer?? And I just have Paint.net, Gimp 2.8, and PSP CC 2015. I haven't used many effects on Photoshop yet when making houses. So I'm not sure where to start on adding more details.


For me mirrors and glass are two very different textures resulting in different outcomes. Glass should be transparent with just areas reflecting the light whereas a mirror is reflective, which is problematic on imvu as we can't truly add an image that relects what the mirror sees. I think it's a safer solution to make the mirror texture a generic one, a pale silver with an off-centre area of relection or a slightly darker hue giving it depth and the impression of it reflecting an image. I've tried using additive for mirrors but it just doesn't work. However, as Jaleman mentioned, additive is awesome when wanting to make lamps/lights etc. Play with the additive setting with different colours and see what you get....make sure you have blending on though Smile
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PostPosted: Thu Nov 24, 2016 5:22 pm    Post subject: Re: Hmmmm Reply with quote

Daise2 wrote:
xoBrea wrote:
Daise I have never used the additive mode but do you think if I used it for a mirror with a darker grey opacity map that it would turn out clearer?? And I just have Paint.net, Gimp 2.8, and PSP CC 2015. I haven't used many effects on Photoshop yet when making houses. So I'm not sure where to start on adding more details.


For me mirrors and glass are two very different textures resulting in different outcomes. Glass should be transparent with just areas reflecting the light whereas a mirror is reflective, which is problematic on imvu as we can't truly add an image that relects what the mirror sees. I think it's a safer solution to make the mirror texture a generic one, a pale silver with an off-centre area of relection or a slightly darker hue giving it depth and the impression of it reflecting an image. I've tried using additive for mirrors but it just doesn't work. However, as Jaleman mentioned, additive is awesome when wanting to make lamps/lights etc. Play with the additive setting with different colours and see what you get....make sure you have blending on though Smile


Could be possible to use the same technique used on glass effect to create a plastic effect on clothing? Question
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