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Products with derivations can be edited upon IMVU approval
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Editors 18+ Age Verified

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PostPosted: Fri Dec 02, 2016 3:51 pm    Post subject: Reply with quote

Does it go through the help center? If so I will try this because I have a few derivations I need to get. Thanks for this.
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Raee

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PostPosted: Fri Dec 02, 2016 3:54 pm    Post subject: Reply with quote

I think editing the product again is good but then will the other people who dev. off of them will it effect their products too if they dev. off the same one I have changed?
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PostPosted: Fri Dec 02, 2016 4:09 pm    Post subject: Reply with quote

Raee wrote:
I think editing the product again is good but then will the other people who dev. off of them will it effect their products too if they dev. off the same one I have changed?


No, bc you can't edit a product after it has been derived. Which is a fine thing except the fact you cannot even change their names or keywords, which has nothing to do with the product itself.
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PostPosted: Sat Dec 03, 2016 10:11 pm    Post subject: Reply with quote

Raee wrote:
I think editing the product again is good but then will the other people who dev. off of them will it effect their products too if they dev. off the same one I have changed?


Actually, yes, the derived products will change as well. For example, say you meshed a lovely blouse but a vertex was poking out of the back. This means that everyone who derives from you will have that vertex poking out of the blouse as well. When you request to edit this, IMVU allows you to, and you go ahead and replace the .xmf and save, all existing products derived will be fixed too (and, of course, the people who derive after the change will be deriving off the new version as well).
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PostPosted: Sun Dec 04, 2016 10:02 am    Post subject: Reply with quote

hmm
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Ashantaey

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PostPosted: Mon Dec 05, 2016 4:34 am    Post subject: Reply with quote

Imvu staff can't even solute a help ticket request. I requested ten products to open and linked each one. Upon reply I am told they are open. Yet when I am going to change the name I am finding over half still locked. Of a list of only ten!

IMVU if you are making new rules that makes it impossible for people to maintain their catalog at least have staff that can read and do as people request.

Thanks, will write a help ticket again. And wait again since I can't work, again.
#SoTiredOfThis
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PostPosted: Mon Dec 05, 2016 5:26 am    Post subject: Re: Products with derivations can be edited upon IMVU approv Reply with quote

Thank you
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PostPosted: Mon Dec 12, 2016 4:06 pm    Post subject: Reply with quote

This is just insane. I tried to change settings on a product, name and price, and even after they unlocked it I got the same error. Had to download the latest client for a minor change.

And the weird thing is I had no problems changing settings on products at all except for products from the same mesher.

I think they should reconsider this and make a difference between editing a product and just change settings.

I have derived alot of products from same mesher so I would be spending more time contacting CS to have it unlocked than it takes to change name and price, smh
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PostPosted: Mon Dec 26, 2016 1:04 pm    Post subject: Reply with quote

I could be outraged at this, but at this point, no new lows can surprise me anymore. It's just a shame I only recently started meshing derivable items- I guess that's just one more thing I can mark on my IMVU checklist of "things I won't do".
I refuse to allow items that I have made to be unavailable for my editing. So I suppose that means I refuse to make any more derivable items.

If nothing else, I can always rely on IMVU to find weird new ways to kick their creators when they're down.


Ori wrote:
How about you solve this issue at the root: stop treating developers like garbage and they'll stop wanting to trash the joint when it comes time to leave.


I think you've touched on an important point here. Doing things like this does very little to assuage the root of the problem- angry creators who feel they have been severely disrespected.
Instead of tightening their grip and harming those tenacious active creators who have endured through the consistent abuse inflicted by their employers (who don't even pay them for their work), IMVU needs to find ways to make their existing creator community happier so they don't feel the need to leave at all.

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PostPosted: Fri Dec 30, 2016 11:53 pm    Post subject: Reply with quote

Wow I need to check the forums more, I can see the reasons why to doing this, but it's an extreme inconvenience for most devs espeically with how horrible cs is...
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PostPosted: Thu Jan 05, 2017 10:59 am    Post subject: Reply with quote

I used a bad derive and the flaw didn't come out until I was trying to use it. is there a way I can relplace the project with the one where I figured out how to fix it? the product is a headsign and it is distorted when using the client cam for photos
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PostPosted: Thu Jan 05, 2017 2:31 pm    Post subject: Reply with quote

RosabellaNova wrote:
I used a bad derive and the flaw didn't come out until I was trying to use it. is there a way I can relplace the project with the one where I figured out how to fix it? the product is a headsign and it is distorted when using the client cam for photos


This rule/topic only applies to products that (1) are set to derivable, and (2) have been derived from.

Aside from that, you can go in and make changes to your product.

Completely replacing a product, however, with a new mesh, etc. is no longer allowed since we had our override feature taken away back in September of 2015.
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PostPosted: Thu Jan 05, 2017 5:39 pm    Post subject: Reply with quote

I know I will cop flack for this, but I wish this was extended to products that have sold also...


I'm over hearing people complain about creators who have changed things after they have bought them. This would also stop the 'revenge' changes that some creators do when they have a falling out with the person who the item was made for.
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PostPosted: Thu Jan 05, 2017 6:09 pm    Post subject: Reply with quote

On the night before New Year's Eve, I got my first bad product review ever. Seems a change was made to the original mesh that broke my derivation. I was able to go into Debug, add the missing key and data, and fix the product in question. As this product was a New Year related product, I was extremely grateful that I was able to fix the issue before the next day's celebrations.

If this rule/thread applied, then I would have been screwed. As all staff was off for an extended holiday, there would have been no contacting them to get the product unlocked so that I could fix it. I would have alienated my customers and my reputation would have taken a major hit. But, most importantly, my customers would have been left with a broken NYE product on NYE.

So, I ask you...why should I, a creator who has done nothing wrong, and my customers be punished because a handful of jackasses have no integrity?

Why punish the masses for the actions of a few? Customers get hurt either way.

In some cases, if a product has been drastically changed, customers can submit a Help Ticket for a refund. In all cases, customers should learn what creators are disreputable and not deserving of their credits and that they should shop elsewhere (and, if a creator is willing to do that to their customers, it should be a red flag to be wary of what else they might be willing to do in re their catty).

I'd rather spend my credits in the shop of a creator who does what is right by choice and not by force.

And, let's not forget that, if you read this thread, CS seems to have an entirely different interpretation of this new rule than how Varsha announced it. CS seems to believe that you are only allowed to have your mesh unlocked if it is broken. And it doesn't matter if you are the only one who has derived from it. How are you supposed to test and adjust your mesh?

IMVU's usual answer is to punish the many for the deeds of the few...I will never agree with it.
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PostPosted: Thu Jan 05, 2017 6:21 pm    Post subject: Reply with quote

TheBratGirl wrote:
On the night before New Year's Eve, I got my first bad product review ever. Seems a change was made to the original mesh that broke my derivation. I was able to go into Debug, add the missing key and data, and fix the product in question. As this product was a New Year related product, I was extremely grateful that I was able to fix the issue before the next day's celebrations.

If this rule/thread applied, then I would have been screwed. As all staff was off for an extended holiday, there would have been no contacting them to get the product unlocked so that I could fix it. I would have alienated my customers and my reputation would have taken a major hit. But, most importantly, my customers would have been left with a broken NYE product on NYE.

So, I ask you...why should I, a creator who has done nothing wrong, and my customers be punished because a handful of jackasses have no integrity?

Why punish the masses for the actions of a few? Customers get hurt either way.

In some cases, if a product has been drastically changed, customers can submit a Help Ticket for a refund. In all cases, customers should learn what creators are disreputable and not deserving of their credits and that they should shop elsewhere (and, if a creator is willing to do that to their customers, it should be a red flag to be wary of what else they might be willing to do in re their catty).

I'd rather spend my credits in the shop of a creator who does what is right by choice and not by force.

And, let's not forget that, if you read this thread, CS seems to have an entirely different interpretation of this new rule than how Varsha announced it. CS seems to believe that you are only allowed to have your mesh unlocked if it is broken. And it doesn't matter if you are the only one who has derived from it. How are you supposed to test and adjust your mesh?

IMVU's usual answer is to punish the many for the deeds of the few...I will never agree with it.



Yes I get that, but meshers have this rule on them now.....most of us can sort out our broken meshes quickly once notified it's broken but we have to go through this....

Having bad reviews happens, have had it happen to me, I have fixed the issues and notified the person.

But the biggest amount of complaints on 'broken' or 'changed' items on here are by texturers.....so the same rules should apply to them as they do to meshers......
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