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whats the maximum textures numbers for one mesh??

 
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TS4R

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PostPosted: Wed Jul 29, 2015 10:49 am    Post subject: whats the maximum textures numbers for one mesh?? Reply with quote

hello everybody ... i made a new mesh with almost over than 40 textures on it the problem was when i tried to export it to imvu i found out when i add the pic to number 41 it changes directly number 11 and so on in number 42 it changes 12 ... so i think imvu made a texture number limit if i am right ... any help would be appreciated ty everybody Smile
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PostPosted: Wed Jul 29, 2015 11:59 am    Post subject: Reply with quote

You made one mesh with 40 textures? hmmm...

If you are using MAX, you may only have one material on your mesh. This material can contain as many Sub-Materials as you like and can therefore be a "Multi-Sub" material. Another thing to consider when naming your sub-materials is that they need to be consecutively numbered. You cannot have four sub-materials number [0], [2], [7], [22]. If you have four sub-materials, those materials must be numbered [0], [1], [2], [3]. Otherwise, you will end up with a product that will eventually not load. source: http://de.imvu.com/creators/education_center.php?tutorial_id=2225449

Maybe you have a problem with the index numbering and the naming conventions? By using such an amount of textures you easily can apply them to the wrong places on the mesh by mistake, depending on the way you apply them, resulting them to go into the wrong material slot then.
Are you sure you have used correct naming conventions? However there are so many possibilities where issues can occur. I don't know any limitations in the total number of possible textures in IMVU. Maybe another creator knows.
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PostPosted: Wed Jul 29, 2015 2:27 pm    Post subject: Re: whats the maximum textures numbers for one mesh?? Reply with quote

XxTsarDarkEyesxX wrote:
hello everybody ... i made a new mesh with almost over than 40 textures on it the problem was when i tried to export it to imvu i found out when i add the pic to number 41 it changes directly number 11 and so on in number 42 it changes 12 ... so i think imvu made a texture number limit if i am right ... any help would be appreciated ty everybody Smile


I've never seen a limit, I've seen at least 90 in some meshes.

Did you add the same opacity to those slots? If you did then you may have tricked Create Mode into linking those slots.

Create and add your own XRFs instead of letting CM generate chkns and then that can't happen.
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PostPosted: Wed Jul 29, 2015 5:53 pm    Post subject: Reply with quote

well i already done the correct naming from 1 to 46 and it works perfectly from 1 to 39 the problem starts from 40,41 ... luckly i had empty numbers below the 40 when i done rename the groups above 40 to lower numbers it worked perfectly as others idk but its one of 2 ... imvu has limits ... or 3ds max does something to submaterials over 40
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PostPosted: Wed Jul 29, 2015 10:26 pm    Post subject: Reply with quote

Which Version of Max, and which Exporter, are you using? I'm not aware of any limits on the number of textures in Max or IMVU, but there could be one in the WorldViz Exporters used with versions of Max that do not have an IMVU, or nerseus, supplied exporter.

As Zara posted there are rooms in the catalogue which use over 90 textures, I recently submitted one which contains 50 texture (it was made with SketchUp and not Max).

The other thing it could be are the .xrf files, especially if you are letting CM generate/create them. Whilst building a new product CM has a bad habit of wanting to recycle an existing .xrf instead of defaulting to an empty .xrf when you start to add textures/materials to the texture slots.
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PostPosted: Thu Jul 30, 2015 6:05 am    Post subject: Reply with quote

well i use max 2012 and well about creating .xrf i never made a one tho i ll be looking how to make a one and let u guys know what happens ... ty for urr help Smile
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PostPosted: Thu Jul 30, 2015 7:48 am    Post subject: Reply with quote

Assuming you have the nerseus exporters simply click the desired mesh and export the .xrf file. Thats all. I do that all the time right after exporting the mesh. You'll find the export module at the same place where you normally have the .xmf exporter.
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PostPosted: Thu Jul 30, 2015 10:27 am    Post subject: Reply with quote

okay I think that would do it ... thank you very much for your help guys Smile
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PostPosted: Fri Aug 07, 2015 3:41 pm    Post subject: Reply with quote

Depends on the size of the textures themselves too
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PostPosted: Sat Aug 08, 2015 3:09 am    Post subject: Reply with quote

well bud usually a good mesher would use a very low kbs textures in his mesh ... like if i use 200 textures in one mesh i still be able to meet the maximum products size and never go bigger than it ... it was an issue of imvu tending to duplicate textures which was solved by creating .xrf for them as keef said ... ty for ur help tho ... regards XxTsarDarkEyesxX
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