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Finn
Joined: 27 Jun 2009 Posts: 114 Location: Germany
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Posted: Sun Aug 19, 2012 5:16 am Post subject: Adding Cells - Head Sign- |
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Would Anyone Know How To Add More Cells To A Head Sign So I Can Make It Animated? _________________
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UltraNoire
Joined: 22 May 2009 Posts: 166 Location: Germany
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Finn
Joined: 27 Jun 2009 Posts: 114 Location: Germany
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Posted: Sun Aug 19, 2012 6:56 am Post subject: |
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i read that and found out i could do 8 128x128. But im not sure how to get the mesh wth the cells on it. :S _________________
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Dalamar1013
Joined: 25 Apr 2007 Posts: 3387 Location: USA - OH
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Posted: Mon Aug 20, 2012 4:12 am Post subject: |
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Most any mesh should be able to use an animated texture. (there are a few exceptions.) You just place the texture map with all the cells in it into the texture slot like you would a normal texture. Then you click the "On" box under texture animation, set it for "cycling animation" and set the numbers in the "Frames/cell" (speed) "Cell Width" and "Cell Height" as well as "Start Cell" and "Num Cells".
The last two frames in the first post of THIS Thread show you what it should resemble. Your numbers may be slightly different to set the speed how you like it. _________________ |
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Finn
Joined: 27 Jun 2009 Posts: 114 Location: Germany
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Posted: Mon Aug 20, 2012 12:04 pm Post subject: |
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Thank You Both Im Going To Try It Out Right Now  _________________
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