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MrsKarmaMonks
Joined: 24 Apr 2011 Posts: 91 Location: USA
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Posted: Fri Jul 13, 2012 12:21 pm Post subject: Can't STOP triggered animation |
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I have two xpf files that make an object "turn on" and "turn off".
I have set two triggers each with 0 (endless loop) for morph frame controls and REPLACE set for the composition.
I can test the "off" trigger and it does do what I intended if I just play that trigger first. However if the "on" trigger is played .. then the off doesn't seem to work at all.
I know the "off" trigger is being called, because I put an OGG file in to troubleshoot and I can hear the sound trigger. But the "off" action does not seem to play. Or perhaps it is playing but can't be seen with the ON trigger still looping.
Deep bow of thanks for thinking about this with me. |
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MrsKarmaMonks
Joined: 24 Apr 2011 Posts: 91 Location: USA
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Posted: Fri Jul 13, 2012 6:19 pm Post subject: Got it! |
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I changed my xpf file for the "off" position, to make sure that each of the states had something in them. (I'm using Deliverance's MACE). Seems that without that the "on" states were over-riding my "off" command.
Anyway .. its working YAY!
Now I have a disco ball that SPINS! LOL |
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twistednanny 
Joined: 29 Sep 2007 Posts: 2689
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Posted: Sat Jul 14, 2012 9:21 pm Post subject: |
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evaannese 
Joined: 05 Sep 2011 Posts: 206 Location: Indonesia
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Posted: Sun Jul 15, 2012 3:37 pm Post subject: |
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:roll:
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