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AdelleG 
Joined: 10 Oct 2009 Posts: 484 Location: USA - CA
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Posted: Mon Apr 23, 2012 1:59 pm Post subject: |
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i like physique because when u weigh ur avatar for example u can save it and then loaded back up on another mesh but ya the only problem i found so far in physique was that when for example i was cloning lets say the body mesh to make a dress out of it and then went into editable poly and deleted som polygons and then went back to physique the cloned mesh twisted around and i had to reload my weights other then that i havent really experienced any problems so far... _________________
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AlexPrincess85_disabled_4
Joined: 06 Dec 2009 Posts: 236 Location: Egypt
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Posted: Mon Apr 23, 2012 2:02 pm Post subject: |
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agree with you  _________________
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Marilena
Joined: 23 Dec 2006 Posts: 4891 Location: Italy
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Posted: Mon Apr 23, 2012 2:16 pm Post subject: |
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i think i made a mess...! i tried to add skin modifier but i can't select vertices (the arrow is disabled) and also the rigid check box is disabled.. i think i'll keep nails like they are.. T_T
i surrender..!
i also have a mess in the modifier.. i have this order from the bottom: editable mesh, editable poly, unwrap and skin!  _________________
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AlexPrincess85_disabled_4
Joined: 06 Dec 2009 Posts: 236 Location: Egypt
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Posted: Mon Apr 23, 2012 2:23 pm Post subject: |
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did you add the finger bones the skin modifier bones stack? did you turned on the edit envelop ? did you checked the vertices box b4 u select the mesh vertices ? if did that all then you are able to to select the nail vertices in the view port , select each nail vertices separately then select the right bone from the stack which the nail should weighted to and go down and check the rigid box and uncheck the normalize box then assign weight value 1
Try this plz _________________
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Marilena
Joined: 23 Dec 2006 Posts: 4891 Location: Italy
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Posted: Mon Apr 23, 2012 2:27 pm Post subject: |
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it's a bit late now..i'l try tomorrow..! thanks a lot for your help..!
i clicked on add and i added the 10 finger bones next the nails.. i hope at least this is fine..  _________________
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twistednanny 
Joined: 29 Sep 2007 Posts: 2690
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Posted: Mon Apr 23, 2012 7:33 pm Post subject: |
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I've posted many times about this problem but here it is again.
It seemed that 'someone' has rotated LfFingerRing01 by about 5 degrees after Physique was done and saved the file as the MasterWeighing file. Now when you turn Physique on/off you will see that finger move. Here's what you do: from top view, turn on angle snap to 5 degree and rotate it LfFingerRing01 to where it is with Physique turned off, now align your finger for that particular finger to that finger, Physique it, then rotate the LfFingerRing01 back and export. I have done stuffs for left hands and that's how I remedied the problem. _________________
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Marilena
Joined: 23 Dec 2006 Posts: 4891 Location: Italy
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Posted: Mon Apr 23, 2012 11:12 pm Post subject: |
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i searched for it.. maybe i used wrong keywords..! i'll arm with patience and i'll do my nails again from the start.. i'll try to follow all the adivices written here... thank you so much to all of you.. i feel better this morning..!
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AdelleG 
Joined: 10 Oct 2009 Posts: 484 Location: USA - CA
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Posted: Tue Apr 24, 2012 12:34 am Post subject: |
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| twistednanny wrote: | I've posted many times about this problem but here it is again.
It seemed that 'someone' has rotated LfFingerRing01 by about 5 degrees after Physique was done and saved the file as the MasterWeighing file. Now when you turn Physique on/off you will see that finger move. Here's what you do: from top view, turn on angle snap to 5 degree and rotate it LfFingerRing01 to where it is with Physique turned off, now align your finger for that particular finger to that finger, Physique it, then rotate the LfFingerRing01 back and export. I have done stuffs for left hands and that's how I remedied the problem. |
does it have the same issues like if ur trying to make like lets say a bracelet or is the problem only on the fingers? _________________
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twistednanny 
Joined: 29 Sep 2007 Posts: 2690
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Posted: Tue Apr 24, 2012 12:45 am Post subject: |
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The problem exists when you make something that is to sit on that particular finger on the left hand. If you try to make a bracelet you won't run into that problem ~ wedding rings are a pain since each slim hand mesh maker remedies this problem differently and so you'd have both max and cm open and go back and forth until you get what you wanted. _________________
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Marilena
Joined: 23 Dec 2006 Posts: 4891 Location: Italy
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Posted: Wed Apr 25, 2012 7:05 am Post subject: |
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hi everyone!
i fixed that BUG (apart from 2 moves)
before trying to rotate the finger i decided to move vertices of nail fingers to make original ones smaller and cover the original nails texture with new nail mesh..
on my picture here i try to explain what i did
i could never know that this could fix that nail bug.. O_O it works great now apart 2 hands position.. "Air guitar" and for few seconds when the avatar puts the hands on the back.. Do you think it will be a problem? T_T here are some previews:
this one is normal hand
this one is air guitar move:
and this one is the position that avatar takes for few seconds:
these picture are in hd.. on the client they don't look so detailed..
by the way do you think these 2 moves for few seconds will create problems?  _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 8133 Location: USA - WA
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Posted: Wed Apr 25, 2012 11:16 am Post subject: |
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these nails only gong to work on these hand right?
so why don't you attach them to the hands mesh?
and apply the same values as the fingertips? _________________
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Marilena
Joined: 23 Dec 2006 Posts: 4891 Location: Italy
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Posted: Wed Apr 25, 2012 12:08 pm Post subject: |
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how i do it? in this way the nails will work on every hand?
i followed a tutorial called weight and physique..
is there a tutorial about what you say? _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 8133 Location: USA - WA
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Posted: Wed Apr 25, 2012 12:29 pm Post subject: |
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this way the nails will be one mesh whit the hands and they will not work whit other hands.
just attached the nails mesh to the hands and re apply physique.
but if you do it your way, and apply the same values to the nails as the same values of the fingertips , the nails "may"move the same way as the fingertips.
not sure whit that hand whit the missing bone
Ps. custom hands are not make the same size , the position of the nails do not move and the shape of the hands are different / size / position related to the bones.
this is like trying to make rings to fit on all custom hands; they don`t .
but I never made hands i may be wrong. _________________
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Marilena
Joined: 23 Dec 2006 Posts: 4891 Location: Italy
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Posted: Wed Apr 25, 2012 1:03 pm Post subject: |
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When i made weight and physique i missed this "apply the same values to the nails as the same values of the fingertips" where are these values?
nails have more vertices than original nails.. there won't be probelsm? should i weight and physique the whole new hand again?
i'm confused again..
can any of you have the patienece to tell me what to do exactly? _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 8133 Location: USA - WA
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Posted: Wed Apr 25, 2012 2:30 pm Post subject: |
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when you physique, you apply different values to different vertices or bunch of vertices whit the same values.
take a look in here.
Type-In Weights
http://www.imvu.com/creators/education_center.php?tutorial_id=2225422
if you want more detail tutorial you may need to look for a tutorial about physique / rigging. _________________
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