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Delure
Joined: 07 Jan 2011 Posts: 850 Location: USA - OR
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Posted: Wed Apr 13, 2011 6:42 am Post subject: Looking for a Clues on meshing eyelashes??? lol >.< |
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Iv got an awesome idea for eyelashes, but Id like them to blink with the eye. Is that possible? Does anyone know of a tutorial for it? Im prob thinking its something to do with morphs? LOL >.< IDK. Any info would be awesome!! <3 _________________
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Delure
Joined: 07 Jan 2011 Posts: 850 Location: USA - OR
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Posted: Wed Apr 13, 2011 9:58 pm Post subject: |
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No one has any ideas? well Ill try and figure it out. _________________
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twistednanny 
Joined: 29 Sep 2007 Posts: 2680
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Posted: Wed Apr 13, 2011 11:12 pm Post subject: |
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Yes it is a product with morph targets (the blink ones), you'd just have to create the eyelashes mesh with blink morphs named exactly like the ones in the example head file. If you made them correctly they should blink automatically...
Now this item is very sensitive in terms of eye sizes, for IMVU standard heads, you will have to get the head you want eyelashes made for, then fit them in accordingly (each IMVU's standard head has different eye shapes and sizes) and to get the IMVU standard head mesh file, look at tutorial #3 on my HP.
If you want to make eyelashes for very specific custom heads, it will be difficult to get it to fit right if you don't have that head mesh fie... _________________
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Delure
Joined: 07 Jan 2011 Posts: 850 Location: USA - OR
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Posted: Fri Apr 15, 2011 7:08 am Post subject: |
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TYVM for the reply!! ^_^ Ill give it a shot and see if I can't get it to work. _________________
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Delure
Joined: 07 Jan 2011 Posts: 850 Location: USA - OR
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Posted: Thu Jun 14, 2012 5:07 pm Post subject: |
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Is this even still possible. I tried, and I couldn't get it to work at all!
What I did was make the mesh, then tried a complete copy of the morph modifier (from the head file), that didn't work. So I tried just the blink morph names copied on a totally new morph modifier, that didn't work.
I tried exporting with skinning to avatar attachment. I tried skining to the head. I tried exporting with the Female04_Anime01_SkeletonMASTER.xsf from the head file, as well as the PoseMaster file for modeling clothing.
Am I missing a step or something? _________________
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Delure
Joined: 07 Jan 2011 Posts: 850 Location: USA - OR
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Posted: Thu Jun 14, 2012 6:00 pm Post subject: |
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Ok so Im deff doing something wrong. Are you talking about putting the morph names in the .xmf file? I looked in mine and it is completely empty of morph code. Soooo thats prob it eh?
EDIT: Well I edited my .xmf made it look like this:
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<SUBMESH NUMVERTICES="62" NUMFACES="91" NUMLODSTEPS="0" NUMSPRINGS="0" NUMMORPHS="1" NUMTEXCOORDS="1" MATERIAL="4">
<VERTEX NUMINFLUENCES="1" ID="0">
........
........
........
</VERTEX>
<MORPH NAME="blink.Left.Upper.Clamped" NUMBLENDVERTS="62" MORPHID="0">
</Morph>
.........
.........
.........
</SUBMESH>
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I have no idea if that is right or not lolololol >.< I just winged it. That didnt' work either. /cry _________________
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Delure
Joined: 07 Jan 2011 Posts: 850 Location: USA - OR
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Posted: Fri Jun 15, 2012 8:31 am Post subject: |
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lololol I feel kinda stupid. >.< So I figured it out. Guess I just needed to sleep on it.
So you have actually make the morph, like from scratch (copy your mesh, move in vertex mode, link, ect.) and match it up with the blink morphs in the head file, and name it the same as them. ^_^ You don't have to export any morph animations though, just the mesh with the morph modifier on. It will just match up in create mode.
I kept thinking to myself, how could this be done with just naming the channels, there isn't any morph information there. lolololol >.< _________________
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twistednanny 
Joined: 29 Sep 2007 Posts: 2680
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Posted: Fri Jun 15, 2012 9:44 pm Post subject: |
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Some things are not written anywhere.
The lashes 'blink' automatically when you made them right because of the built in avatar idle animation. Make sure you use Mesh ID 14 as this is what other eyelash mesh makers use. _________________
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