The new home for the IMVU Community is help.imvu.com. For more information, check out this article.

ANIMATED ACCESSORY TUTORIAL by Tiroun
Goto page 1, 2, 3, 4, 5, 6  Next
 
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing
View previous topic :: View next topic  
Author Message
extravagance_4355586_4355

extravagance_4355586_4355's page


Joined: 10 Sep 2006
Posts: 46
Location: Germany

PostPosted: Tue Nov 27, 2007 2:46 am    Post subject: ANIMATED ACCESSORY TUTORIAL by Tiroun Reply with quote

VERY EASY
Animated Accessory Tutorial
(made by Tiroun)


Heya people^^
Because I know how hard it can be to learn how to develope all on your own, I started this little AND VERY EASY tutorial.

First of all, you should already have a few ( just a little) experiences with the 3DS Max 7,
know the basics of the avatar and of course should have installed the Cal3D Files.

If you done that, we are ready to start^^

I sorted this tutorial in chapters, so it will be easy to follow, hope it helps^^



Opening our .max file (very hard^^)



First you should open the Female04_Anime01_WeightingPoseMASTER.max file, that is contained in the .ZIP file, downloadable on the developer page on imvu.






If you are done with that, click the “Maximize Viewport Toggle”-button




After you´re done with that, change the views of the viewports like you want them. I would suggest to set the views in each port to different sides.




Now you should have something looking like that:








Making the mesh:

Add something simple, like a cube:





Now just add the cube to any viewport.




In order to animate a accessory you will have to add bones:


And again just drag by clicking the left mouse button.
The program will automatically try to make an entire chain of bones. We only need one.
So make your bone, then just hit the right mouse button to end the chain. There should be 2 bones now








Weighting the bone and mesh


Now select the AttachmenRoot.



Align it to any bone you would want the accessory to move along with.
At this point, we will choose the left Clavicle bone(lfClavicle).

With the AttachmentRoot still selected hit the “align” button.



Now click on the Clavicle bone of the avatars left shoulder.
A window should appear looking like this:

It is very important that all the shown boxes are selected!


Now select the tip-bone of the bones we made before:



Link it to the AttachmentRoot by clicking the “Select and Link”- button:



Now click on the selected tip-bone and hold down the left mouse-button, pull down to the AttachmentRoot and release it:




Now it is time to skin the Cube we made to the bone.
To do that, click on the “Select Object”- button and select the cube.




Now we need the Modifier-panel.
click on the little arrow and then select the “Skin”-modifier:



In the modifier-panel click the “Add”- button and add “Bone02” (Our little Tip-Bone, remember?)



The Bone02 should now appear in the parameters-list:




Click on the big “Edit Envelope”- button, unselect “Cross Sections” and “Envelopes” and select “Vertices”



Now select the vertices by dragging a selection-square around our little cube:



It should look like this now:




Scroll down to the “Weight Properties”:




Select “Riqid” and unselect “Normalize”. Set the “Abs. Effect” to “0,1”:

Your cube and the vertices should turn red now(in the perspective viewport)


Unselect the “Skin”- modifier


Congratulations!!!! We now made our first WORKING accessory!!!
Hurrrraaaaaaaaaaaaaayyyyyyyy!!!!^^

Buuuuuuuuut (yes, here comes the big “but”) we are not done yet.
We want our cube to have a little color, and to be animated don’t we? (that is why this tutorial is called ANIMATED accessory tutorial^^)





Giving it some color


First thing to do is to select your cube.
To open the “Material Editor” press the “M”- key on your keyboard.
A window should appear looking like this:



Rightclick on the map-window and select “5 x 3 Sample Window”



Now you should have something like this:



Select the second “ball”.



Now click on the button saying “Standard”, a window should appear, select Multi/Sub-Objects with a doubleclick:



Another window appears, asking you to keep the old material or to discard it.
We choose discard and hit ok:



Good, now you should see a row of materials. We need only 1 though.
So hit the “Set Number”-button and change from 10 to 1 and press ok:



Click on that little grey box, next to the material-name and change that to white by pulling down that little arrow:



Now hit the button that sais “Material #28 (Standard),



Now it should be looking like this:



Now change the name to “myMat [0]”(the correct naming is VERY important)

In case you have more materials you name the first: myMat [0]

the second: myMat [1]

The third myMat [2] and so on…..



Next thing to do is to click on the little grey square next to Diffuse color, that opens another window, double click on “Bitmap”:



Again another window opens that wants you to browse for an image,
do that! Remember to keep the image as small as possible, to keep the filesize later on down too.



Now click on the “Assign Material to Selection”- and then on the “Shop map in Viewport”- button.




In case you want to add an opacity-map as well, go back by clicking on the little black arrow button:



Now open the “Maps” panel:



Then select the where it says “Opacity”



Then click on the button next to where it says “Opacity” and select an image that has the same size as the one did before. (Shouldn´t be the same though!!!)


again click on the “Assign Material to Selection”- and then on the “Show map in Viewport”- button

Now go ahead and close the material editor!

Go to the Modifiers and select “UnwrapUVW”



Then click on the “UnwrapUVW” in your modifier-stack so it turns yellow.
Drag a selection-box around your cube to select the polys.



Now hit the big “Edit”-button and play around with the vertices appearing in the window that opened. You should see the effect you make by moving vertices when looking on your perspective viewport.

When you are done playing around with all the different vertices, and are happy the way your image suits your mesh, then just close the window.

You can also, instead of the “UnwrapUVW”-modifier, use the “UVW Map”- modifier.
That is also a pretty nice and often used tool, but I wont explain that here.
Just try it out by yourself. I am sure you will do that anyways^^


Ok, now we have a perfect accessory, we made the mesh, added the bones and added a material with an opacity map!
To say it in a few words: we´ve been damn good till now.^^

It would be ready to be exported now, iiiiif this tutorial was named “Accessory Tutorial”, but, again, that´s not what it is called.^^
So now up to the next step.



Bringing this cube to life!


First of all, select everything by hitting the STRG + A on your keyboard.
Now select all the animation step by dragging a selection-box around them and hit the DEL-key on your keyboard.



Now just select the our little Tip-Bone (Bone02) and hit the “Set Keyframe Button” to make our first animation frame:



Now hit the “Auto Key” button next to that and set your “Frame Viewer” to frame “10”. A view things should turn red now to show that the “Auto Key” is now selected:



Now move your selected bone as you want it. To make an example, we will move our little bone to the left (to the right, if you look at the direction the avatar looks). If everything turned out right, the mesh (our cube) should move just as well.



Now set the “Frame Viewer” to 20 and move the bone away from the avatar.



And to round our little animation, we now select the first animation step we made, hit the “SHIFT”-key and then just drag it to frame “30”



To see what you just did, just move the “Frame Viewer” slowly to “frame 30” and watch the cube^^
Now go back to “Frame 0”.

At last unselect the “Auto Key”-button………………..
VOILA! We now made our very first animation….seriously, doesn’t that just make you feel oh so good?
Now you can bring a junky cube to life, damn we´ve gotten powerful….he he^^
Man, I tell ya, in the world of imvu, you now surely are something like a god^^ CONGRATS man!!!!
But quickly up to the next step:



Exporting our Skeleton, our Mesh, the Material aaaaand of course the Animation


Now all that is left to do is to export our made files and to load them into the previewer.
First we are going to export the files, and here we go:

Select the “AttachmentRoot”(because that was the dummy we aligned our bone to)



The skeleton file should ALWAYS be the first exported!
Hit “File-->Export" then tipe in the name you want your skeleton to have.
BUT ALWAYS REMEMBER TO TIPE IN THE FILE FORMAT MANUALY.
This is VERY!!!!! Important. In this case we want to export a skeleton, so we will chose the “.xsf” file format.

If you named your file properly, just click “Save”

Another window should open, just click forward till all windows are gone:



With our AttachmentRoot still selected we are going to export our animation, you again go to “File-->Export".

Now tipe in the name of your animation and REMEMBER TO MANUALY TIPE IN
.XAF(.xaf is the animation-file-format)
Make sure the corresponding skeleton is the one you just made.

And again click forward till all the windows have disappeared.


Time to export the mesh. In order to do that, select our cube.
We need to select the cube so the exporter will know what to export!
THIS IS IMPORTANT!

Again, “File-->Export”
This time we will have to name our file with a .XMF at the end (.xmf is the mesh-file-format)
A window will open, again make sure that the corresponding file is the skeleton file you made.
Hit forward till all the windows have disappeard.



At last we have to export our Material-File.
In order to do that unselect everything (just click into a empty space in your viewport)
This time though, we have to name it with a .XRF at the end (.xrf is the material-file-format)
In the first window that opens, search for the material we made before (myMat [0]) and select it by clicking once.



The next window should show two “.jpg files”, the diffuse and opacity map we added.(that is just an insurance to let you know if your REALLY have selected the right material)

Again, hit forward till all the windows have close.

NOW SAVE YOUR .MAX FILE AND FINALLY JUST CLOSE IT!!!!
BECAUSE WE ARE FINALLY DONE WITH MAAAXXXXXXX!
YAAAAAAAAAAAAAAAAAAAAYYYYY!!!!!!!



The next thing to do is to:



Add our exported files to the Previewer




First of all, you need the “Advanced Mode” of the Previewer.
That is easily turned on by hitting “Edit-->Advanced Mode”



Now hit “File-->Create a derived product".



Another window opens, there you tipe in “682”, (that is a derivable and cheap female accessory offered by imvu, we need the female, because we worked with the female avatar an MAX aswell).
Hit “OK”


First of all, open the “Special”-tab:



Where it says “Attachment Node” you change the “Head” to “lfClavicle”(that was the bone we aligned the dummy to, remember?)



Then hit the “Browse”-button and search for our skeleton-file (the .xsf file we made)




Now it is time to add our meshes,
To do that hit the “Geometry”-tab and again, hit browse. Then search for our Mesh (the .xmf file we made)




Now go to the “Material”-tab, again hit “Browse” and search for your Material-file (the .xrf file)



Change the Diffuse Color by clicking “change texture”(use the same image as you did while making the material in MAX)



Then select the Opacity-map and click “Change Texture” again. (There you should also use the same opacity-image as you did in MAX)



Now it is time to finally add our Animation, the last step of our tutorial:

Go to the “Actions”-tab and hit “add”




Time to set a command for our animation, the trigger word.(the word people have to tipe in to start an action)

Just tipe in anything you think is easy to remember and fits to the accessory.
ALWAYS REMEMBER THOUGH,THAT IT SHOULD ONLY BE ONE WORD!
MULTIBLE WORDS WONT WORK!

After all it is a cube we made, we will take the trigger-word: “cube”



Now change the “# of ensembles plaid” to 1,



The “composition” to “Replace”




Next thing to do is to add the animation-file, the .xaf-file.
In order to do that, hit “Browse” and search for your .xaf-file.




Hit the big button on top that says “Apply Changes”




And after all this long and hard work, here he is, our little, beautiful, darn good looking cube:

Isnt he just beautiful? Damn, I bet you love him^^


Now just test the action by click “play action” in the “Action”-panel


And if that works, just save it all.(File-->Save as-->YOURNAME)
How to submit it, you should know on your own^^


Now just lay back, relax, hold in to a minute of silence in great glory of your own genius! Because we are finally done!!!!!!

Congrats to your very first, animated accessory!^^

(This tutorial is made by me, known under the web name Tiroun.
This tutorial is published with the name
“Animated Accessory Tutorial by Tiroun”
brought to you by computertreff.de, Blood Effects and all its
copyrights (© copyright 2003-2006).
Any offence against those rights will be legally followed.)


Last edited by extravagance_4355586_4355 on Tue Jul 01, 2008 7:34 am; edited 2 times in total
Back to top
View user's profile Send private message  
Mercuria
Moderator
Mercuria's page


Joined: 13 Nov 2004
Posts: 18364
Location: USA

PostPosted: Tue Nov 27, 2007 7:02 am    Post subject: Reply with quote



I do wish that I had a faerie godparent like you when I was asking about poses and animations of the avatar. I met with some rudeness and gave up.

Sometimes people need tutorials that take one from start to finish, using the proper tools. With pictures!
Tutorials like yours are the best way for me to learn. We all learn at a different pace and with different methods. Spelling it out like you did is something that works for everyone I think.

I can use 3ds just fine for the basics but when people keep telling me to google 3ds tutorials I get so aggravated. My 3ds tutorials and my 3ds8 Bible do NOT tell me how to make animations and poses for IMVU. (Damn that Kelly Murdock for not including IMVU in his book!)

Having three avatar files does not help either: rigged, idle and weighted.

After reading your tutorial I understand something that was just NOT making sense to me.

People kept telling me to select and delete the animations in the 3ds file. I CTRL A'd and saw no frames and thought I was going crazy! I mean, I was using the rigged avatar which is made for animations but there were no frames!

Your tutorial shows me that there are frames in the WEIGHTED avatar! WOW! I had no idea that this is what people were referring to! So it seems that at least 4 people who have given me 'portions' of information failed to mention that they were using the weighted avatar.

So, anyway, your tutorial helped me understand something that it did not even intend and I am thankful for that.

Sorry this got so long. I'm not good at explaining things today.

Smile


_________________

Back to top
View user's profile Send private message  
extravagance_4355586_4355

extravagance_4355586_4355's page


Joined: 10 Sep 2006
Posts: 46
Location: Germany

PostPosted: Tue Nov 27, 2007 7:23 am    Post subject: Reply with quote

Wow Embarassed
i know you, I have already read alot of stuff you wrote.
I actually saw you as one of the big guru´s around here^^
and now hearing, that my tutorial even helped you, makes me proud^^
I very much feel honored^^


And yes, I know how it sucks, that we as the single and small devs we once were, asked questions and either got no reply at all, a wrong answer, or just absolute rudeness.
So in the end you always wake up and see yourself as still the same, with no uptained knowledge, therefore just insulted and ashamed.
And that is exaclty the reason I made this here, to help the small devs.
And as I see even the big and well known devs may learn one or two things from it^^
Back to top
View user's profile Send private message  
extravagance_4355586_4355

extravagance_4355586_4355's page


Joined: 10 Sep 2006
Posts: 46
Location: Germany

PostPosted: Tue Nov 27, 2007 7:25 am    Post subject: Reply with quote

HEY^^
EXOTICARAIN, you are on here too? how awesome!!!^^
thanks...hehe^^
All hands up for the community of Dark Rain^^
Back to top
View user's profile Send private message  
EXOTICARAIN 18+ Age Verified

EXOTICARAIN <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 21 Apr 2006
Posts: 780
Location: USA

PostPosted: Tue Nov 27, 2007 7:31 am    Post subject: Reply with quote

Course I'm here Cool Wouldn't have missed it for the world hun Wink Nicely detailed lol. If I didn't have the attention span of a gerbil, i'd try to sit myself down and do it lol Laughing Laughing Laughing
_________________
Back to top
View user's profile Send private message  
Mercuria
Moderator
Mercuria's page


Joined: 13 Nov 2004
Posts: 18364
Location: USA

PostPosted: Tue Nov 27, 2007 7:33 am    Post subject: Reply with quote

Tiroun wrote:
Wow Embarassed
i know you, I have already read alot of stuff you wrote.
I actually saw you as one of the big guru´s around here^^
and now hearing, that my tutorial even helped you, makes me proud^^
I very much feel honored^^


And yes, I know how it sucks, that we as the single and small devs we once were, asked questions and either got no reply at all, a wrong answer, or just absolute rudeness.
So in the end you always wake up and see yourself as still the same, with no uptained knowledge, therefore just insulted and ashamed.
And that is exaclty the reason I made this here, to help the small devs.
And as I see even the big and well known devs may learn one or two things from it^^




I think I am in love . . .



Laughing
_________________

Back to top
View user's profile Send private message  
Miladyk VIP Club Member 18+ Age Verified

Miladyk <a href='/vip_club/'><img src='/catalog/web_images/vip_35x18.gif' width='35' height='18' alt='VIP Club Member' /></a><!-- VIP Club Member Icon --> <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 18 Mar 2007
Posts: 140
Location: USA - OH

PostPosted: Thu Dec 27, 2007 2:04 am    Post subject: Reply with quote

Thanks heaps and more heaps, did I say more heaps? I just only traded a (what I thought was useless) Max 8 for a max 7 since i have read it is what IMVU uses. With max 8 I tried Goose's tut, Second harvests tut, T70's etc etc and to no avail. UNTIL I tried it with my new Max 7! Voila! I am making poses and animations all over the place! LOL I thought this step (Your Tut) was going to be way down the road, but it worked great the first time! You wrote it step by step, so understandable. We need more people like you. I know I pledge that after I become as good as some of you I will share any knowledge I have.

Merc, I know what you mean! I have actually met with no reply even if I go to a person's HP and ask personally. Surely they were helped at some time and they should give back. I always answer anyone who messages me for help. I think they might be worried about teaching someone to compete with them.
Oh well we should just vow to be like Turion and help poor Max challenged folks souls like us! LOL

THANKS AGAIN TURION!!!!!
_________________
Civilty is something almost everyone is taught and one of the first things they forget. What a pity...
Back to top
View user's profile Send private message  
LilSnubs VIP Club Member 18+ Age Verified

LilSnubs <a href='/vip_club/'><img src='/catalog/web_images/vip_35x18.gif' width='35' height='18' alt='VIP Club Member' /></a><!-- VIP Club Member Icon --> <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 04 Jan 2007
Posts: 483
Location: USA

PostPosted: Thu Dec 27, 2007 6:05 am    Post subject: Reply with quote

Great job ! I got a request tho yea I know you seen it coming...lol But any way do you think you could put your tutorial in PDF so I can down load it to my computer?
Back to top
View user's profile Send private message  
extravagance_4355586_4355

extravagance_4355586_4355's page


Joined: 10 Sep 2006
Posts: 46
Location: Germany

PostPosted: Thu Dec 27, 2007 1:45 pm    Post subject: Reply with quote

yeah sure^^ absolutely no problem....just gimme a little time^^ I will be sending you a mail as soon as it is done^^
Back to top
View user's profile Send private message  
LilSnubs VIP Club Member 18+ Age Verified

LilSnubs <a href='/vip_club/'><img src='/catalog/web_images/vip_35x18.gif' width='35' height='18' alt='VIP Club Member' /></a><!-- VIP Club Member Icon --> <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 04 Jan 2007
Posts: 483
Location: USA

PostPosted: Thu Dec 27, 2007 6:15 pm    Post subject: Reply with quote

Tiroun wrote:
yeah sure^^ absolutely no problem....just gimme a little time^^ I will be sending you a mail as soon as it is done^^

Cool you rock!
Back to top
View user's profile Send private message  
extravagance_4355586_4355

extravagance_4355586_4355's page


Joined: 10 Sep 2006
Posts: 46
Location: Germany

PostPosted: Fri Dec 28, 2007 4:10 am    Post subject: Reply with quote

actually though, came to think about it....
why dont you just save the page to your computer?^^
doing that will make you have all access to the tutorial´s info without haveing to be online....would save ALOT of work for me^^
Back to top
View user's profile Send private message  
BruttoAssassino

BruttoAssassino's page


Joined: 21 Mar 2007
Posts: 961
Location: Italy

PostPosted: Fri Jan 11, 2008 8:10 am    Post subject: thank! Reply with quote

Good morning, excuse if I speak badly English, I am Italian. This tutorial is very complete and interesting. I have followed all and son succeeded in building an animation as that described. Thanks Tiroun!
A question, if I want to animate a forniture (not an accessory that she is attached to the avatar), for example a clock to pendulum with the pendulum that stirs) that procedure I must do?
Thanks, good year and good person day!
Back to top
View user's profile Send private message  
extravagance_4355586_4355

extravagance_4355586_4355's page


Joined: 10 Sep 2006
Posts: 46
Location: Germany

PostPosted: Sat Jan 12, 2008 3:39 am    Post subject: Reply with quote

First of all to BruttoAssassino:

Well the animation itself is the same way with furniture too, use autokey and move your furniture or furniture parts....

but the building, and the weighting of the mesh, and the entire concept is a total different procedure......so no, this tutorial wont really help you with furniture...sorry brutto^^


And now to Synner^^

thank you alot mrs. synner^^ I promise, you will be suprised of how well this tutorial will work^^


Last edited by extravagance_4355586_4355 on Fri Apr 25, 2008 12:07 am; edited 1 time in total
Back to top
View user's profile Send private message  
extravagance_4355586_4355

extravagance_4355586_4355's page


Joined: 10 Sep 2006
Posts: 46
Location: Germany

PostPosted: Tue Jan 29, 2008 2:52 pm    Post subject: Reply with quote

hey people,
I am planing on makeing a new tutorial for non-moving accessories. after all there is more than only one way, I would like to introduce and explain the easiest and most simple way I know of. I just want to know if there is any need for it, before I start with the load of work for nothing.
_________________


Last edited by extravagance_4355586_4355 on Tue Jan 29, 2008 3:19 pm; edited 3 times in total
Back to top
View user's profile Send private message  
RayGangsta

RayGangsta's page


Joined: 11 Apr 2007
Posts: 480
Location: Saudi Arabia

PostPosted: Tue Jan 29, 2008 3:10 pm    Post subject: Reply with quote

Yes alot of people need it but Please make it a Hand accessory
_________________
Back to top
View user's profile Send private message Send e-mail  
Display posts from previous:   
Don't want to see these ads? Join the VIP Program!

Don't want to see these ads? Join the VIP Program!

Hide ads? Get VIP!
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing All times are GMT - 8 Hours
Goto page 1, 2, 3, 4, 5, 6  Next
Page 1 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


 FAQFAQ   UsergroupsUsergroups   RegisterRegister  ProfileProfile   Log in for private messagesLog in for private messages 

Search the forums:


Powered by phpBB