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Bethurz

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PostPosted: Mon Nov 12, 2007 11:44 am    Post subject: D: Reply with quote

Okay, So in the previewer, where it says M00, M02, etc.
Is it possible to remove one of those, or make it disappear?


And yes, wrong place to ask, but I'd rather not wait a year for an answer.
And I'm not gonna say OMG DUN MOVE THIS, because it's no use, I know.

Anywho, can anybody help me?
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Zackoree

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PostPosted: Mon Nov 12, 2007 11:47 am    Post subject: Reply with quote

If they're opacity mapped, then just make the opac black and un-check blending.
I don't suggest trying to actually delete parts of a product.
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Bethurz

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PostPosted: Mon Nov 12, 2007 11:51 am    Post subject: Reply with quote

Zackeh wrote:
If they're opacity mapped, then just make the opac black.
I don't suggest trying to actually delete parts of a product.

It's Angel hair style, I don't want the halo.
So I think deleting that would be okay?

And I'm not stupid, Bob. XD
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Zackoree

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PostPosted: Mon Nov 12, 2007 12:01 pm    Post subject: Reply with quote

Bethurz wrote:
Zackeh wrote:
If they're opacity mapped, then just make the opac black.
I don't suggest trying to actually delete parts of a product.

It's Angel hair style, I don't want the halo.
So I think deleting that would be okay?

And I'm not stupid, Bob. XD

Oh.
I'm pretty sure there is a version without the halo.
If there isn't, you're stuck with it.
Idk if the halo is opacity mapped or not.
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Lollirot

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PostPosted: Mon Nov 12, 2007 12:06 pm    Post subject: Reply with quote

Like it was said - it is fully not suggested you delete a portion of a Mesh. Usually it will show up a solid white when submitted.

IF the section allows opacity - just put a Black Texture Map and Opacity Map of the same size in, and turn off blending. Also, like was said.

If there is no opacity - you can ATTEMPT to add your own Opacity - Keef has a Tutorial on doing that. It does not always work, and most Meshes that lack opacity lack it for a reason.

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PostPosted: Mon Nov 12, 2007 12:58 pm    Post subject: Reply with quote

Bethurz wrote:
Zackeh wrote:
If they're opacity mapped, then just make the opac black.
I don't suggest trying to actually delete parts of a product.

It's Angel hair style, I don't want the halo.
So I think deleting that would be okay?

And I'm not stupid, Bob. XD


deleting material assignments is not something that you'd want to do even if you could, reason being it would turn the mesh area that the material was assigned to it completely white and would not make it vanish.

I would do like what was suggested, make the texture for the halo white, and make the transparency for it black. This will make that piece of the mesh basically invisible and give you the desired effect your looking for.

If that mesh piece doesn't have a transparency (opacity map) assigned to it, then all you would have to do is make a text file and name it 'mymaterial.xrf' then place the following into it:
Code:

<HEADER MAGIC="XRF" VERSION="919" />
<MATERIAL NUMMAPS="2">
    <AMBIENT>0 0 0 0</AMBIENT>
    <DIFFUSE>255 255 255 0</DIFFUSE>
    <SPECULAR>0 0 0 0</SPECULAR>
    <SHININESS>0</SHININESS>
    <MAP TYPE="Diffuse Color">Texture.jpg</MAP>
    <MAP TYPE="Opacity">Opacity.jpg</MAP>
</MATERIAL>


then save the file, in the previewer load that file into the material replacing the exisiting xrf file and that will add the opacity to it. It is suggested after changing the xrf file to save your file and then change the texture afterwards to keep the previewer from losing the texture (a small glitch thats existed for ages).

hope that helps.
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PostPosted: Mon Nov 12, 2007 1:07 pm    Post subject: Reply with quote

Spam removed. Stick to topic or warnings will be given out.
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