Exporter for Max 9, 2008, 2011 and 2012
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nerseus 18+ Age Verified

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PostPosted: Wed Jun 11, 2008 10:28 pm    Post subject: Reply with quote

Small/big update:

I'm working with a better codebase now - I actually have the morph exporter code and it's *almost* working. I've tested in Max 9 and Max 2009 and I've successfully gotten just about everything working perfectly.

Still, the morphs are causing me troubles. In researching my issue, I think I'm running into a "known" error when compiling with VS 2008 (the newest C++ compiler from MS). I'll try more tomorrow with VS 2005 which is the recommended version.

This may also solve people's issues with "Failed to Initialize" - I'm guessing that's related to my using VS 2008 as well.

-ner
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Vastly

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PostPosted: Fri Jun 13, 2008 3:38 pm    Post subject: Reply with quote

Question: After reading through the posts I am wondering if this exporter is currently working for Max9 and Max2008? I have an opportunity to get them and was hoping this is working!

Second Question: Can one mesh with Max9 and Max2008 and put the mesh onto IMVU or does this require the Cal exporter as well?

Thank you for your help!

..Ellie..
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nerseus 18+ Age Verified

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PostPosted: Fri Jun 13, 2008 9:29 pm    Post subject: Reply with quote

If my exporter works for you in either Max 9 or Max 2008, then that's all you would need. The exporter works inside of Max only and exports some files (XRF, XMF, etc.) that are then loaded into the previewer.

If you only have the older Max - 7 or 8 - then just use the plugins that came with the previewer Smile

-ner
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Vastly

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PostPosted: Sat Jun 14, 2008 11:41 am    Post subject: Reply with quote

I guess my question is DOES this work for people right now in Max 2008 and Max 9?

I do not have 3d Max right now otherwise I would just stick with the older versions. Since they are impossible to come by legally these days I cannot obtain a version of 3d Max 7 or 8.

The only reason I would buy Max right now would be to mesh for IMVU. However, If I can't export into the previewer...there would be no reason to go through the trouble and money of buying Max 9 or 2008.

So if this exporter is working for people using Max 9 and/or Max 2008 than I will go ahead and make my purchase and use your exporter.

Thanks Smile

..Ellie..
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PostPosted: Sun Jun 15, 2008 10:23 pm    Post subject: Still No Luck Reply with quote

Hi Ner,

I tried with MAX 9 and 2008 but still it is not working. One more thing I have observed is that, When I was over writing the files I have found that file date and bytes are same for the both files(old and new). Can u please check that the ZIP file is updated on your server.



Some screen Shots. for your perusal. Thanks in advance.
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Heer2SurvU

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PostPosted: Fri Jun 27, 2008 8:15 am    Post subject: Reply with quote

I tried downloading the x86 file and I used the exe but I STILL get Error 14001. I get 2 of those errors now...


Am I supposed to have 3DSM in a certain folder?
I have 3DSM 9
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BorisTheEngineer

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PostPosted: Fri Jun 27, 2008 9:16 am    Post subject: Reply with quote

ner wrote:
Small/big update:

I'm working with a better codebase now - I actually have the morph exporter code and it's *almost* working.


Where on Earth did you find that? Do you have a spec for the morph data? If possible I'd really like to complete my file format data and make my file parser cope with meshes with morphs.
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nerseus 18+ Age Verified

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PostPosted: Fri Jun 27, 2008 10:12 am    Post subject: Reply with quote

@All:
I'm *this* close to finishing an updated version. I had to downgrade my compiler back to 2005 (from my 2008 version) as there appears to be some semi-known issues.

I've been working on compiling a good copy the last two nights and I hope to finish this weekend. When complete, it will be a working exporter for Max 9 and 2008 (still no Max 2009 support) with only one tiny change - the exporter will default to the X?? files instead of the C?? files. That is, if you're exporting a mesh, you just type in "boxTest" for the filename and it will default to "boxTest.xmf" (instead of "boxTest.cmf" which creates an incompatible file).

@Boris:
Very Happy
I have a severe lack of specs Smile But I can help document what some of the values are for the morph data if that helps. I might be able to say more when I release the exporter. For now, I'd be happy to help answer whatever I can. Keep in mind I know very little about very little. Razz

-ner
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BorisTheEngineer

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PostPosted: Fri Jun 27, 2008 11:11 am    Post subject: Reply with quote

Even just knowing what tags it can output would be a plus!!
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nerseus 18+ Age Verified

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PostPosted: Fri Jun 27, 2008 2:11 pm    Post subject: Reply with quote

Would it help to have a head morph animation file? I can export one tonight with a silly smile or something. Should have most of the key elements and attributes.

-ner
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BorisTheEngineer

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PostPosted: Fri Jun 27, 2008 8:39 pm    Post subject: Reply with quote

I've had a sample of the XPF file, figured it out, wrote a DTD and some folks are hacking it to put expressions on their pose products.

Its the XMF extensions that I don't have, beyond the "NUMMORPHS" parameter I don't have any info on how the morph is stored in the XMF. I know it must be in the XMF file as the XPF file doesn't say anything about shape, it just contains mixer values and timesteps.
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PostPosted: Sat Jun 28, 2008 7:22 pm    Post subject: Reply with quote

@ner-
I don't really need an answer. You said to tell you what happened after we installed that file. I was also just checking to see how the exporter was progressing (if at all ;D). I noticed that the post before mine was, like, 11 days ago. Thanks for all that you are doing for everyone. Very Happy
~Much love~
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nerseus 18+ Age Verified

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PostPosted: Wed Jul 02, 2008 9:57 pm    Post subject: Reply with quote

Ah... I finally found some time to get back to this. I've updated the exporter (find link on the first page) and instructions.

Keep your fingers crossed, but I *think* this one will work much better for everyone.

This version should now include ALL functionality of the Max 7/8 exporter, including morph animation (heads, for example), etc.

If you try this and it doesn't work, PLEASE send me an IM or email or something. It would be nice to know if it works, too Smile

Thanks!
-ner
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gothicanime2008_disabled_

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PostPosted: Fri Jul 04, 2008 4:29 am    Post subject: Re: Here is an Exporter for Max 9 and 2008 Reply with quote

ner wrote:
New Exporters for use in Max 9 and Max 2008:
This page contains info about plugins for use by 3ds Max versions 9 and 2008 (not to be confused with Max 8 or Max 2009).

The IMVU supplied 3ds max exporters only work for Max 7 and Max 8. Below you will find new plugins that will hopefully work in Max 9 and 2008.

NOTE: These files do NOT work with Max 2009.

Disclaimer:
IMVU will not support the following plugins. These files are provided as-is and are without warranty of any kind. While the developer (ner) has gotten them working on their local machine, he cannot guarantee they will work on yours. ner sincerely hopes they will work for you, but if not... let him know.

Where to get the files:
To get the TEST exporters, download from here (size=320k).

The zip contains a README.txt that I'd highly recommend reading. It also has a batch file to get files installed. Manual instructions are in the readme if you prefer to copy things yourself.

Install Requirements:
If you install my exporter and get an error when launching 3ds Max like "Failed to Initialize" then you may need to install the following DLL package from Microsoft:
Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)


Updates:
04/30/2008 - created initial version
05/01/2008 - updated. Vertex colors now working
05/02/2008 - news. Exporter does NOT work in 2009.
05/06/2008 - Bug fix. Exporting mesh was crashing on step 3 of export wizard if no vert colors were painted.
05/09/2008 - Added link to VS 2005 DLLs
05/14/2008 - Note: Lights and SeeThrough nodes for rooms do NOT currently export. Should be fixed very soon.
06/11/2008 - Added link to VS 2008 DLLs
07/02/2008 - Complete overhaul of the exporter code. Compiled in VS 2005

-ner
im sorry to say this ner but people with the newer version Of 3ds max(3ds max 2009), well your saying we cant make new products?
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nerseus 18+ Age Verified

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PostPosted: Fri Jul 04, 2008 6:09 am    Post subject: Reply with quote

That's right, emoanime2k8 - there is no plugin (yet) for Max 2009, so it cannot be used to make things for IMVU. You'll have to contact Autodesk to get an older version of Max or use another 3D program.

I'd be happy to compile a version of the plugin that works for Max 2009, but I would need a valid copy of Max 2009 - the full version. Even the new "Design" version of Max 2009 won't work as it doesn't include the SDK, which is needed to create plugins. If anyone has $3500 they want to send to me, I'd be happy to give you my P.O. box Very Happy

-ner
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