Consumer Protection Laws and Virtual Goods

 
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IMVU Master Content Creator Badge AnakaTarren - User Help & Great Products! Cass Credits (big)


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PostPosted: Mon Sep 17, 2007 10:58 pm    Post subject: Consumer Protection Laws and Virtual Goods Reply with quote

Consumer Protection Laws and Virtual Goods:

There are MAJOR differences between commerce laws for real goods and virtual goods. For IMVU members to make constructive suggestions to IMVU for improvement, it is probably helpful if we understand some of the applicable laws, issues both sides face (company vs. customer), and how the virtual realms are changing. The information below was compiled while I was researching the net the past week or so, and all articles except one have already been sent to Joepez at IMVU.

[For anyone interested, I have also compiled a list of current Customer Bill of Rights and related documents from other companies: http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&p=3202797#3202797. ]

Summary of US consumer protection laws and virtual goods:

Consumer protection laws have NOT caught up with the internet, mainly because of current virtual world legal ability to claim “game” status even though they may promote virtual economies driven by cash and major investments into virtual businesses by users. The articles linked below touch on many issues such as:
    - What are the major differences between consumer protection laws for real goods and virtual goods?
    - Why can’t I sell virtual goods I bought in some virtual worlds to other users?
    - Can virtual items be removed at company discretion, regardless of the negative impact on customers?
    - Am I owed a cash refund when I paid cash and an item can be removed?
    - Why are virtual world companies currently in the driving seats legally, is that fair, and will that change?
    - Can a virtual world change rules without notice?
    - How are these laws changing, what’s expected longer term, and what’s going on worldwide?
    - Many others!
[These links were copied from “Recommended Class Readings”, Law and Games Seminar, May 27, 2007: http://games07.umlaw.net/2007/05/27/recommended-class-readings/ . Check this link for other articles on other related topics of interest!]

LAW AND LIBERTY IN VIRTUAL WORLDS, 2004 (Old but GREAT introductory article!):
http://www.yale.edu/lawweb/jbalkin/articles/virtual_liberty1.pdf*

Virtual Worlds, Virtual Economies, Virtual Institutions (May 2007)
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=962501(may download full article)

Virtual Worlds, Real Damages: The Odd Case of American Hero, the Greatest Horse that May Have Lived (Gaming Law Review, Vol. 11, No. 1, 2007)
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=905043 (may download full article)

Asset Creation, Seclusion And Money Laundering In The Virtual World:
http://www.drakefordkane.com/articles/Virtual%20Money%20Laundering%20Article.pdf

*Edited to update new location of article.
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Last edited by on Tue Feb 10, 2009 4:58 am; edited 1 time in total
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PostPosted: Mon Sep 17, 2007 11:11 pm    Post subject: Reply with quote

Thanks again for your awesome research!
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PostPosted: Tue Sep 18, 2007 11:07 am    Post subject: Reply with quote

Goose wrote:
Thanks again for your awesome research!

Amen!

Edit to add: Hey, where can I find this "Gulag Online"?
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PostPosted: Tue Sep 18, 2007 12:19 pm    Post subject: Reply with quote

Awesome AT.

Some good information there.
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PostPosted: Tue Sep 18, 2007 12:29 pm    Post subject: Reply with quote

Thank you Anaka thank you for posting this I have it bookmarked!
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PostPosted: Sun Feb 17, 2008 7:40 pm    Post subject: Reply with quote

Been waiting a long time to see some hard info on virtual consumer rights. Much appreciated!!!!!!!

Very Happy
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