Creator issue: icon size
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ZaraKaine

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PostPosted: Tue Dec 04, 2012 9:35 am    Post subject: Reply with quote

^ Absolutely correct on the .jpg versus .png issue ... I'm pretty sure most people haven't even heard of PNG-8 or Save For Web And Devices Laughing
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RinaFanel 18+ Age Verified

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PostPosted: Tue Dec 04, 2012 9:41 am    Post subject: Reply with quote

ZaraKaine wrote:
^ Absolutely correct on the .jpg versus .png issue ... I'm pretty sure most people haven't even heard of PNG-8 or Save For Web And Devices Laughing


Probably. It's something the good ole brother taught as well as some digital are courses i was going to take. I shouldn't say taken, i mostly took an art class and she described the different formats and which best to use when posting your content digitally.

Deviantart also offers handy tutorials.
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PostPosted: Wed Dec 05, 2012 3:54 am    Post subject: Reply with quote

Right so update: still have found a way in CS5 to turn off that setting that auto adjusts.

@Diez, a join me session after finals and when I get to the computer again?
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PostPosted: Wed Dec 05, 2012 4:19 am    Post subject: Reply with quote

When you go to re-size the image by choosing image>image size there is a box checked beside the words "Constrain Proportions" un-check it.

It is better to start off with the right proportions in the first place though because then you will not have any distortion when re-sizing. I cannot work with an image as small as 100x80, it hurts my eyes. I have a master catalog icon file that is 500x400. I just place my screenshot into it on a new layer and adjust it how I want it, then re-size it and save it as png. I also use the same file to make the larger images for posting in advertising threads and for my catalog pages.
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PostPosted: Wed Dec 05, 2012 4:34 am    Post subject: Reply with quote

You seem to know alot already Rina Smile

I also work large and then resize. I use the "save for web" option in PS and select png 24.
I also save all of my product pages as png before I resize to fit the pages.
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PostPosted: Wed Dec 05, 2012 6:52 am    Post subject: Reply with quote

Did you know the difference between a properly saved png and a properly saved jpeg cannot be detected by the naked eye? If you are using png you should mesh a microscope and send it to your customers. I use jpeg for textures, catalog pics, and icons. I use a grayscale jpeg for opacities.
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ZaraKaine

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PostPosted: Wed Dec 05, 2012 7:18 am    Post subject: Reply with quote

mikeyvw wrote:
Did you know the difference between a properly saved png and a properly saved jpeg cannot be detected by the naked eye? If you are using png you should mesh a microscope and send it to your customers. I use jpeg for textures, catalog pics, and icons. I use a grayscale jpeg for opacities.


You can always tell a .jpg a mile away even with "the naked eye" unless it as saved at maximum due to the artifacts ... these become much more obvious as an image is compressed.

If you forget the dogma that is "JPEGS AR LOWAHH KILLYBITES" and take the time to experiment with PNG-8s and the variables when saving them, you may find you can produce higher quality, but lower kb products ... and if you don't take the time, then I don't care Razz

p.s the above is a general "you".
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PostPosted: Wed Dec 05, 2012 10:26 am    Post subject: Reply with quote

Thanks! I can't work with the 100x80 either. I don't remember what size the *hiressnap and *hiresnobg save in. And my screen, despite the computer being great with handling everything else, sucks on screenies.

As for properly saved png vs jpg....I can tell the difference.

Since .jpgs are used for what we normally call "true color" because real life has more than just red, green, and blue colors are muted. You can also see more pixel bleed on a .jpg when you enlarge it. Older .jpg files also can have black lines or blur lines from the format being a lossy compression so eventual it can get more blurred or even lose pixel data.

PNG formats are made for monitors. Digital displays are generally RGB because they are the primary colors in light. Unlike art which are red blue and yellow. People back in the archaic days of tech used mostly CRT (cathode ray tubes) in monitors and television. It shot rays of red green and blue light at receptors. The principle still exists. Because unlike the human eye which can see different colors based on light in take, monitors use light. PNGs are made for red green blue color. They will be more vibrant on a monitor because it is easier for light displays.

Top that off, unlike the human eye, most cameras will degrade the color value. It again in the age of digital cameras, degrades further because of the same RGB principles, light is made of red green and blue. It is also why shadows are blue in white light. Not yellow or warm toned when using yellow light ( http://rianald.deviantart.com/art/Why-shadows-aren-t-gray-321656856?offset=30 )

Because of this PNGs do not lose color value and quality when compressed. They also blur a bit where edges in jpgs would normally bleed, and i think that is their different ways of blending for a smoother color transition.

At least that is how our art teacher explained it. There is also our science teacher who went into the physics of light, i simply applied both to my understandings.
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PostPosted: Wed Dec 05, 2012 12:17 pm    Post subject: Reply with quote

RinaFanel13 wrote:
Thanks! I can't work with the 100x80 either. I don't remember what size the *hiressnap and *hiresnobg save in. And my screen, despite the computer being great with handling everything else, sucks on screenies.


2048x2048 is the default size for those commands.

I usually use constrained proportions and either size the height to 80 (78) or the width to 100 (95) and let the other one sort itself out. Doesn't warp the image. I do this after cropping as close to the boundaries as I like, or just size at will and move around til I have the snap I want framed. (I size smaller to accommodate my branding on the icon.)

So if I have a *hiResnobg snap on Cel for hair which is a waist or shoulder snap with some headroom then I will resize to about 120-180 and let the other number sort itself out (constrained proportions to keep it from stretching or smushing), then drag that to my icon template.
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Last edited by SiNafay VIP Club Member 18+ Age Verified on Wed Dec 05, 2012 8:22 pm; edited 1 time in total
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PostPosted: Wed Dec 05, 2012 1:07 pm    Post subject: Reply with quote

Well with the hair picture that's recent (See Midnight Korra, I haven't done any until I figure out how to resize better) I cropped it down to what I THOUGHT was the right size. It might have been to odd. I'll see what I can do to try it your way too.

I really do wish they would just take a smaller picture and maybe use a white background or resize it up. It would SAVE issues. That way you could do the 92x80 and not have to worry. They do it for Avatar photos.
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PostPosted: Wed Dec 05, 2012 7:01 pm    Post subject: Reply with quote

Celyng wrote:
I have an icon template already sized to 80x100.

I shrink my *hiResnobg images (constrained) to fit what I want and move those over as a new layer.

I have heard some people use 'sharpen' on it afterwards to pull out the item a bit.

Save for web and I am good to go.


This is exactly what I do. It works well and is quick and easy to get an icon done.
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PostPosted: Thu Dec 06, 2012 11:03 am    Post subject: Reply with quote

[quote="DiezAre"]I just have a base photoshop file thats the correct size with a base that has all my little edits on it to make it look sorta interesting.

Same here. Layers that can be turned off and on depending on the item. Saves a ton of time and you can even do the animated icons in photoshop as well. Its such a neat program.
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PostPosted: Thu Dec 06, 2012 1:16 pm    Post subject: Reply with quote

I would like to add that Sintek's Catalog Muse is excellent software (and it's free) before resize icon images was a horrible nightmare, now Catalog Muse makes it as easy as 123.
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PostPosted: Thu Dec 06, 2012 2:59 pm    Post subject: Reply with quote

Imvu should have a option when taking pics for it to be icon size just like they do for profile and room pics
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PostPosted: Thu Dec 06, 2012 5:10 pm    Post subject: Reply with quote

HghQueenAhinsaRahsha wrote:
Imvu should have a option when taking pics for it to be icon size just like they do for profile and room pics


I actually wouldn't mind on that one either. Put it in as an option straight from create mode.

As for other programs: Please again, I know and understand people are wanting to help, but honestly. I LIKE USING PHOTOSHOP. That is why I'm asking for tips IN PHOTOSHOP. I don't want to use another program...V.V

Not trying to be rude but I really don't want 15 programs because of 1 not working the way I want it.
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