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unrealBlue 
Joined: 08 Nov 2008 Posts: 23 Location: USA - CA
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Posted: Mon Apr 30, 2012 5:47 pm Post subject: IMVU == MMO |
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| nerseus wrote: | Regarding purchased meshes (from Turbosquid or otherwise): The key is in licensing and usage. If you buy a mesh with the intent that you're going to resell it mostly as-is for others to texture (like here on IMVU) then you need a license that allows that usage. Most of the meshes for sale are not for reselling purposes, but for use in some sort of engine. You might buy a tree model to put in a game or a car to put in a simulation - but you're not going to be reselling the tree or the car, you're selling your game or simulation which happens to include the tree or car. It gets fuzzy (at least to me) on whether including the tree in a room mesh would be breaking the original license or not.
-ner |
ah, but IMVU is a game engine (cal3d). products in the imvu store are sold for fictitious "credits" within the "game" context and are not convertible to real money (at least not by imvu). secondary markets exist, i'm sure. but they exist for all MMO games.
for all practical purposes, imvu fits the general model of an MMO game.
how would IMVU be different from any other MMO game? plot (there isn't one). many of the games allow "purchases" of "upgrades" for characters using "credits" gained during game play. imvu allows the same thing and does not allow the mesh to be exported and used outside of the context of imvu. in fact, they take technical measures to ensure content is not used outside of the game.
that being said, i would suggest that it would be *polite* and practical to contact *any* copyright holder as they may not have considered "3d chat games" or "MMO games" in their original licensing terms. it is, after all THEIR work. it's rude to just take it without "asking", let alone a "thank you".
i generally publish under (cc) free for personal use. some things i publish under (cc) attribution for commercial use.
as a rights holder myself, i would tend to say that selling in imvu is commercial use.
my reasoning is that in most MMO games, content is created by the game host (or their licensed agents). imvu creators are, for the most part, not licensed agents of imvu. imvu creators tend to be external agents, who represent their products as their own. it's splitting hairs, but i would consider it a use where i would want attribution, which puts it in a commercial use space to me. i tend to be very precise with my licensing, which is why i prefer (cc).
cheers,
^.^ _________________ --erin ^.^ |
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nerseus
Joined: 27 Mar 2007 Posts: 1636 Location: USA - AZ
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Posted: Thu May 03, 2012 9:34 pm Post subject: |
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Turbosquid actually answers the question in their FAQ (easy answer is "no") where they make it very black and white. Specific licensing can allow for reselling meshes since they're in an unalterable format (that is, a mesh purchased from Turbosquid and resold on IMVU is unalterable by anyone else on IMVU). I'm no legal expert, but I believe if you're listing your mesh as derivable then the usage on IMVU qualifies as "reselling" which is what most meshes do not allow.
Here's the Turbosquid FAQ and an excerpt:
http://support.turbosquid.com/entries/170982-standard-royalty-free-license-faq#resell
| Quote: |
I want to buy a product from TurboSquid and convert it into an object I resell in a virtual world, like Second Life. Is this allowed?
Answer
The creators of a virtual world can include TurboSquid products as part of the virtual world or game, but users cannot purchase TurboSquid products to re-sell in those worlds.
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-ner |
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MeZergy
Joined: 15 Jun 2006 Posts: 1065 Location: USA - MD
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Posted: Thu May 10, 2012 10:26 am Post subject: |
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| Can I use my student version of 3DSMax to create items for no profit? |
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nerseus
Joined: 27 Mar 2007 Posts: 1636 Location: USA - AZ
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Posted: Tue Jul 17, 2012 8:21 am Post subject: |
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@MrDreXxBlazexX:
This took a *long* time to find so I hope you can appreciate this... Click here.
Of course, a free version of max means an invalid license. That means the meshes or other products you create for imvu using that software will not be legal. Anarchists will love you for that but they're not very big consumers. Goth girls might also enjoy the rebel side but you don't seem like the type to be into goth girls. Bottom line, I'd suggest looking into the truly free options, such as Blender. Getting fined real money and having your wages garnered because of stolen software is no fun. At least I wouldn't think it is. I'm not really sure what garnered means but it sounds close to cornered and I *know* that's not good.
Good luck!
-ner |
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XajaKara
Joined: 29 Apr 2012 Posts: 3 Location: Netherlands
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Posted: Mon Jul 23, 2012 2:02 am Post subject: Sketchup |
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| Well will try and be back here if I like it lol |
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Seriously
Joined: 10 May 2009 Posts: 1769
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Posted: Thu Jul 26, 2012 3:55 am Post subject: |
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does 3ds max 2012 or 2013 work with imvu? as I see that imvu doesn't support all versions. _________________
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nerseus
Joined: 27 Mar 2007 Posts: 1636 Location: USA - AZ
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Posted: Thu Jul 26, 2012 10:17 am Post subject: |
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You can use max 2012 for all features except morph animations. That may get added at some point, depending on... well who knows. It's a contest on who's flightier, me or IMVU (the two that currently compile and release plugins).
Max 2013 has no support right now. Unless you want to use it to export to a generic file format like FBX and then import *that* into Max 2012, to be exported to the format that IMVU wants. To me, that's as good as unsupported.
The followup would be, *when* might Max 2013 support be added? Quick answer: from me, likely never; from imvu, likely a long time from now, if ever. That's a guess only. IMVU generally doesn't release any info at all about exporter support or when they'll release a new version until it actually gets released.
-ner |
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IrishReborn
Joined: 13 May 2009 Posts: 103 Location: Japan
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Posted: Thu Aug 02, 2012 4:55 am Post subject: |
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| MeZergy wrote: | | Can I use my student version of 3DSMax to create items for no profit? |
Hi, MeZergy,
If you are goin to use your student version of 3dmax. You have to sign up in Autodesk Education Community. After you signed they will give you the free software that you can use for 3 yrs. Hope that's help...  _________________ Our destiny exercises its influence over us even when, as yet, we have not learned its nature: it is our future that lays down the law of our todayh |
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NaishaSitara 
Joined: 27 Dec 2009 Posts: 29 Location: Canada
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Posted: Thu Aug 02, 2012 8:19 pm Post subject: |
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can blender be used to create a landscape room i really need help on this am new to creating but ama fast learner can anyone help me?  |
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IrishReborn
Joined: 13 May 2009 Posts: 103 Location: Japan
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Posted: Wed Aug 08, 2012 2:27 am Post subject: |
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| NaishaSitara wrote: | can blender be used to create a landscape room i really need help on this am new to creating but ama fast learner can anyone help me?  |
I think yes..cuz my friend using blender for making room. When you mean landscaperoom do you mean big open space?? _________________ Our destiny exercises its influence over us even when, as yet, we have not learned its nature: it is our future that lays down the law of our todayh |
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MosquitoWatanabe
Joined: 18 Mar 2007 Posts: 4 Location: Norway
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Posted: Mon Sep 03, 2012 2:12 pm Post subject: |
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I'm developing a script for Mac users with cheetah3d, I made a stable export for fournitures and nodes, working on the animations and weighting for clothes but it could take me some little time;)
Just a question, now that there is a Mac os version of the IMVU software, why I can't find developers on a Mac to help me test the code? Everyone on Win?
I mean 3ds works only on windows and sketchup and blender are not respectively too limited or too complex for a beginner.
Ah btw I don't work for the company that makes cheetah3d, just love it so bad. |
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EmpressAngelRose
Joined: 04 Nov 2008 Posts: 32 Location: USA
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Posted: Mon Sep 10, 2012 11:30 am Post subject: |
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| Sketchup is one awesome program to use. I really enjoy it alot |
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Neku
Joined: 08 Oct 2010 Posts: 18 Location: Japan
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Posted: Tue Oct 09, 2012 12:09 am Post subject: |
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| thank you i think its time i started creating my own items instead of deriving all the time |
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from0hell
Joined: 17 Sep 2009 Posts: 40 Location: Kuwait
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Posted: Sat Oct 13, 2012 10:02 am Post subject: |
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| nerseus wrote: | @MrDreXxBlazexX:
This took a *long* time to find so I hope you can appreciate this... Click here.
Of course, a free version of max means an invalid license. That means the meshes or other products you create for imvu using that software will not be legal. Anarchists will love you for that but they're not very big consumers. Goth girls might also enjoy the rebel side but you don't seem like the type to be into goth girls. Bottom line, I'd suggest looking into the truly free options, such as Blender. Getting fined real money and having your wages garnered because of stolen software is no fun. At least I wouldn't think it is. I'm not really sure what garnered means but it sounds close to cornered and I *know* that's not good.
Good luck!
-ner |
Ty for answering our question, I just bought 3ds max 2012 especially for the imvu, i red your post that it doesn't support animation yet, so can you tell me when I make animations?? , BTW I'm new at this so please be patient :p
Regards |
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nerseus
Joined: 27 Mar 2007 Posts: 1636 Location: USA - AZ
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Posted: Sun Oct 14, 2012 5:53 pm Post subject: |
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@from0hell:
There are two types of animations in IMVU: skeleton animation and morph animation. The Max 2012 exporters I released won't export the morph animations, but they'll work great for skeleton animation. The majority of animation is skeleton-based animation. Or at least, from my limited experience in talking with other developers, morph animation is generally considered more "advanced" animation and not as "useful." Of course, there are two types of animation for a reason and morph animation definitely has its place. To see what you're missing:
- skeleton animation:
Used for avatar actions
Used whenever you have rotating objects
Used whenever you have objects following a path
Used for "hiding" objects by moving them WAY offscreen and then back into view
- morph animation:
Used to deform an object from one shape to another
I've seen morph used in three types of cases:
1. Facial animation that comes with the avatars provided by IMVU
2. Animating certain hand-held items or "pets" that *also* need to pose/animate the avatar
3. Morph a mesh from one shape to another - consider a transformer (car to robot) or a simple box that "unfolds" into a statue
In my opinion most developers won't be missing much by not having morph animation since they likely wouldn't use it in most cases.
Of course, if you want to use morph animation you should. You just need to use Max 2011 or earlier. With my license I could download any of the last 3 or 4 versions of Max.
-ner |
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