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mP3D
Joined: 05 Jan 2010 Posts: 366 Location: India
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Posted: Sun Apr 22, 2012 11:34 am Post subject: Litttle Help needed in couple pose/dance |
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Here is my problem ...
Program used : 3ds Max.
The steps I have underwent ..
1. opened the example chair file
2. deleted the chair mesh
3. merged weghted pose masterfile into the scene .
4. aligned the FemaleMasterRoot with seat01
5. cloned the catcher ,pitcher handle and seat
6. named them properly
7. exported furnitue xsf and xmf
I am wondering what did I miss and why both avi taking hold of same node and same animation . Btw the other seat is there but same thing happening there too .Both avi taking hold of that other seat .
Any help will be greatly appreciated . _________________
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mP3D
Joined: 05 Jan 2010 Posts: 366 Location: India
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Posted: Tue Apr 24, 2012 7:25 am Post subject: |
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?? _________________
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xJonnx
Joined: 07 Feb 2007 Posts: 1578 Location: USA - PA
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Posted: Tue Apr 24, 2012 1:39 pm Post subject: |
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When you cloned the nodes, did you use copy or instance? _________________
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mP3D
Joined: 05 Jan 2010 Posts: 366 Location: India
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Posted: Tue Apr 24, 2012 11:18 pm Post subject: |
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thnx for your initiative xjohnx .
I used 'copy' _________________
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twistednanny 
Joined: 29 Sep 2007 Posts: 2680
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Posted: Wed Apr 25, 2012 2:58 am Post subject: |
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do you have different XAF files for each of the nodes?
show a screen shot of your action tab? _________________
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mP3D
Joined: 05 Jan 2010 Posts: 366 Location: India
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Posted: Wed Apr 25, 2012 10:32 am Post subject: |
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Nope TN, I wanna use a same xaf for both the spot , just they would dance face to face . Yes I have tried using 2 different xafs but it is not helping . Same problem persists. Even after the 1st avi occupy the seat , the handle dot is showing and so, 2nd avi can occupy the same dot . That causing my problem .
Btw thnx TN for the initiative . _________________
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twistednanny 
Joined: 29 Sep 2007 Posts: 2680
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Posted: Wed Apr 25, 2012 8:37 pm Post subject: |
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Remove handle, catcher, and pitcher nodes, and make sure the seats and the triggers are named correctly. _________________
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mP3D
Joined: 05 Jan 2010 Posts: 366 Location: India
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Posted: Thu Apr 26, 2012 9:38 am Post subject: |
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Thnx TN for the tip . will try and get back here soon having some real life exigency atm .  _________________
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EnglishTiger 
Joined: 16 Jan 2009 Posts: 2969 Location: United Kingdom
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Posted: Thu Apr 26, 2012 10:11 am Post subject: |
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Don't remove the Catcher and Pitcher Nodes - If you do the IMVU System will add them back in - probably where they will look totally wrong. _________________
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nerseus
Joined: 27 Mar 2007 Posts: 1642 Location: USA - AZ
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Posted: Thu Apr 26, 2012 11:14 am Post subject: |
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So you cloned the Seats and handles - did you move them apart from each other? After you moved them apart, did you then align the 2nd avatar to the 2nd seat and begin creating your 2nd pose?
A bigger question/issue is this: when you merged the 2nd avatar into the Max file, didn't you get a popup from Max explaining that the names already exist and you have to rename your new objects? None of the options will work for later exporting. That is, once you've merged a 2nd avatar the bones of that 2nd avatar have all been renamed. This means exporting an animation (XAF) is impossible (or nearly so) without jumping through a lot of hoops or... well - if you didn't do anything special, then I'm guessing you were left with an unusable 2nd avatar.
But you clearly have two avatars in your product. Did you use the same XAF for both actions/seats? To do that, you had to have setup the seats *just right* in Max, so that one pose would work for both seats (assuming the avatars are meant to be interactive).
-ner |
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mP3D
Joined: 05 Jan 2010 Posts: 366 Location: India
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Posted: Sat Apr 28, 2012 10:23 am Post subject: |
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Thnx ET and ner for your responses and sorry for my delay in getting back.
Actually, let me be more clearer . I am not making pose/animation . I will use a mocap file sucessfully converted into xaf and it is in my catalogue as a single dance and ( On a side note as a group dance too BUT I used SKETCHUP nodes for the groupdance, so it doesnt matter now ).
Now I want to make it a couple dance using the same xaf using max nodes.
As I am not making the animation I aligned the fem. Masteroot with seat01 first and then I have cloned ( copied) the nodes and moved them apart.
and I mentioned my steps in my opening post. So, ner, there is no second avatar.
Here is a screenshot of my model .
Next . it is that 2 avatars playing the same xaf in 2 seperate seat. but the problem is while one avatar is playing the animation and if the other avatar accidentally jumps in that spot the 2 avatar gets merged and palying the animation making fun out of me . So I am not in a position to upload the product in catalogue.
That is why I need help from experienced developers here to know how to set up the seats in max so 2 avatars wont get merged in a same seat accidentally.
Please excuse my English ( it is not my mother tongue).
Have a great time everyone.
EDIT : NO luck TN, same thing even removing the handle catcher and pitchers. _________________
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nerseus
Joined: 27 Mar 2007 Posts: 1642 Location: USA - AZ
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Posted: Sat Apr 28, 2012 8:27 pm Post subject: |
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So you want to use the same animation for both seats? The animation that plays will be based on where the seat node actually is - nothing to do with the handle or catcher/pitcher nodes. IMVU should prevent two people from occupying the same seat. So... if two avatars are able to be in the same spot at the same time, it would seem that your skeleton has two seats in the same spot. I'd check that and possibly re-export your skeleton. You can also open your XSF in notepad and see how many "seat" nodes you have.
Looking at your screenshot, seat01 has a custom animation named "Mychacha01" while seat02 has one named "Mychacha02." First off, that would mean you'd have to load in two animations to CreateMode. They could be the same or not, IMVU wouldn't care - but you'd have to have two actions to cover them both. If you're intending for both seats to play the same animation it would be easier to put the same suffix on both seats, say "Mychacha." In create mode you would only need one action named "stance.Mychacha" which would work when a user clicked on either standing node.
So... two avatars in the same spot would almost have to be two seat nodes in the same spot. Unless... well if this custom furniture is the only product then that's the only explanation I can think of. If your avatar is wearing a product that animates it in the same dance (since you said you have other products using this XAF) then that's possible, if there's a standing node in the same spot as your seat. Likewise, if you've loaded this furniture into your room twice, each would have a standing spot with the same animation. They shouldn't overlap, but maybe there's a bug that loaded two at once or maybe one got moved there... just trying to think of other possibilities to rule out. If you suspect there are two copies of your product in the test room, you could go into "delete" mode and see if you can delete one of them.
Good luck!
-ner |
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twistednanny 
Joined: 29 Sep 2007 Posts: 2680
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Posted: Sat Apr 28, 2012 8:33 pm Post subject: |
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...make sure you use lower caps in the node name ~ seat01.Mychaha01, etc.. _________________
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mP3D
Joined: 05 Jan 2010 Posts: 366 Location: India
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Posted: Thu May 10, 2012 11:55 am Post subject: |
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Sorry I was taking a break so I am late in getting back here.
Yes it is fixed and I have submitted my couple dance in my catalogue.
Ner's last post is my path - finder one following which I understood there is something which is duplicating the nodes. I thank you very very much Ner. You are the saviour as usual
It was an exporting issue but I have no clue why ( I am very very novice in Max and trying to learn it all be myself and with help of you ,all the beautiful people ).
Here is the screenshot of my issue
When I unchecked the red marked nodes and exported the xsf ,my problem is solved .
Thank you each and everyone who tried to help me out. Much much appreciated. _________________
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