Empty Derivables!
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Ao

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PostPosted: Thu Mar 29, 2012 3:54 am    Post subject: Reply with quote

Does that mean that if we get an empty derivable for accessories we will be able to put our poses,actions etc in the right category?

Mine are all going into Female Miscellaneous, which is annoying because on the client there is no category for that, you either have to view all items (not that easy when you have a big inventory) or search manually for the product.
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PostPosted: Thu Mar 29, 2012 3:56 am    Post subject: Reply with quote

Yes, when IMVU finally creates a real empty accessory we will be able to place our derives in the right category. Until then IMVU does not want us using the empty clothing for accessories.
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PostPosted: Thu Mar 29, 2012 4:04 am    Post subject: Reply with quote

Do you mean they don't want us using the empty derivable mentioned in this thread or the one that has always been used?

If I was going to derive some poses right now which derivable am I supposed to use?
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PostPosted: Thu Mar 29, 2012 4:08 am    Post subject: Reply with quote

Yes. That's what I mean. IMVU does not want us using the male or female empty clothing derivable to create non clothing products. As to what you can use...staff posted awhile back and offered alt products depending on what we wish to make. You can read the thread: Here
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PostPosted: Thu Mar 29, 2012 4:28 am    Post subject: Reply with quote

On page 4 of that thread it says to use this for female and another one for male and that they are currently in the avatars category but will be moved to actions....that post was in 2011, and it's still in avatars.

Before we could derive from empty clothing and put actions and poses in the actions category...now all my poses have been moved to female miscellaneous which doesn't even have a category in the client as mentioned previously, and from now on they are going to be in avatars?

What happens if we derive from empty clothing for actions? I would rather have poses in female miscellaneous than avatars.
I derived poses from empty clothing a few days ago before I read this thread.

katiemarie wrote:

This is why we're:

1. planning on adding more empty derivable meshes per product type
2. planning on adding a new 'actions' category at a later date (complete with empty derivable)
3. planning on building functionality to allow Accessories to animate the Avatar.


That was May 2011.
Nearly a year ago and we still don't have an actions empty derivable?

No wonder my poses hardly sell these days, nobody can find them.

What about deriving from something that is already in the action category? Would that just still put it in Female Miscellaneous seeing as it would probably be derived from empty clothing?

Polystyrene wrote:
Vis - We can still use the empty derivable, but now when we submit through create mode we are forced to categorise our derives under clothing. Staff have not said anything about existing products being moved, as far as I know that is not going to happen.

Why IMVU thinks this is a good idea? No flippin' idea.


This is now happening.
If you edit an old product it now goes to the parent products category regardless of what it was in before you edited it.
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PostPosted: Thu Mar 29, 2012 4:50 am    Post subject: Reply with quote

If they don't want us deriving, wouldn't it make just a tiny tiny little bit of sense to hide the product from public view then?
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PostPosted: Thu Mar 29, 2012 5:50 am    Post subject: Reply with quote

Dirili wrote:
oooo! And they are 0kb!
Need clothes ones!

and shoes...I see a lot of meshers deriving from IMVU shoes with socks and the KBs are already over 400--I dont want to derive from that.
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PostPosted: Fri Mar 30, 2012 7:33 am    Post subject: Reply with quote

-
Empty Derivable Room seems to be broken......

I see no 'special instructions' for the Empty Derivable Room. I also see I am the only one to have derived from it.

Yesterday I submitted two room meshes with this derivable and they were excellent in the Create Mode. Everything works fine. After submitting the rooms I found things very weird.

After submission, the first thing noticed in the "Shop Try It" is this huge white box of maybe 30 x 30 meters stands around the room axis / root. The second thing noticed is the Room Mesh replaces the Avatar's Head!!! Yes you can make the room replace other body parts of the avatar too... LoL In order to fix my 2 rooms I did Product-Overrides to the standard "Example 3D Scene". Now, those two rooms work fine.

I used an old version of the Create Mode Client 467.24 and the newest available as of today and recreated the room from scratch. The Empty Derivable Room does the same thing. I used 2 different Mesh Exporters (old one and the newest available) to export to IMVU from Sketchup and still have the same problems.

I would like to know if anyone has successfully submitted a room using the new Empty Room Derivable.


If you would like to see this wonderful room... I have left one up for you. Please look at this product here:

http://www.imvu.com/shop/product.php?products_id=13161878

Do we have any bold 3D Max Meshers that want to investigate this product? Throw in a basic room and submit it to the catalog. Pull it into the client after submission.... What do you get? I would be curious to know if this product works at all. . . :/

Ps> I turned in a help ticket, just for practice... I wanted to see which 'canned' message I will get LoL Smile Help Ticket Case Name: 10624922
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Last edited by LestatDeLioncourt VIP Club Member on Thu Feb 28, 2013 4:30 am; edited 1 time in total
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PostPosted: Fri Mar 30, 2012 8:46 am    Post subject: Reply with quote

LestatDeLioncourt wrote:
-
Empty Derivable Room seems to be broken......

I see no 'special instructions' for the Empty Derivable Room. I also see I am the only one to have derived from it.

Yesterday I submitted two room meshes with this derivable and they were excellent in the Create Mode. Everything works fine. After submitting the rooms I found things very weird.

After submission, the first thing noticed in the "Shop Try It" is this huge white box of maybe 30 x 30 meters stands around the room axis / root. The second thing noticed is the Room Mesh replaces the Avatar's Head!!! Yes you can make the room replace other body parts of the avatar too... LoL In order to fix my 2 rooms I did Product-Overrides to the standard "Example 3D Scene". Now, those two rooms work fine.

I used an old version of the Create Mode Client 467.24 and the newest available as of today and recreated the room from scratch. The Empty Derivable Room does the same thing. I used 2 different Mesh Exporters (old one and the newest available) to export to IMVU from Sketchup and still have the same problems.

I would like to know if anyone has successfully submitted a room using the new Empty Room Derivable.


If you would like to see this wonderful room... I have left one up for you. Please look at this product here:

http://www.imvu.com/shop/product.php?products_id=13161878

Do we have any bold 3D Max Meshers that want to investigate this product? Throw in a basic room and submit it to the catalog. Pull it into the client after submission.... What do you get? I would be curious to know if this product works at all. . . :/

Ps> I turned in a help ticket, just for practice... I wanted to see which 'canned' message I will get LoL Smile Help Ticket Case Name: 10624922


Indeed I can confirm I tried to derive from the room and my Avi head was missing, also after I submitted the room I had derived I went to my default room to load the one I had just made and it appeared on top of my default room lol

So I went back and rederived it from the 3D scene, oh what fun that was lol
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PostPosted: Fri Mar 30, 2012 9:35 am    Post subject: Reply with quote

People will probably still buy that room... just for laughs & giggles Very Happy LOL I made a color-by-number room last year, made to look like one of those color-by-number meshes... just for laughs & giggles (Yeah, I'm quirky like that Razz). Guess what. It's been selling... even better than some of my "normal" rooms Very Happy ROFL

LestatDeLioncourt wrote:
Ps> I turned in a help ticket, just for practice... I wanted to see which 'canned' message I will get LoL Smile Help Ticket Case Name: 10624922


You'll have to share the paraphrased version (against forum rules to share actual reply) of that.... Smile lol
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PostPosted: Mon Apr 02, 2012 8:34 pm    Post subject: Reply with quote

[quote="sintek"]
LestatDeLioncourt wrote:
-
Empty Derivable Room seems to be broken......
<<<<<<<more>>>>>>>
I would like to know if anyone has successfully submitted a room using the new Empty Room Derivable.


Indeed I can confirm I tried to derive from the room and my Avi head was missing, also after I submitted the room I had derived I went to my default room to load the one I had just made and it appeared on top of my default room lol

So I went back and rederived it from the 3D scene, oh what fun that was lol


I used the Product Override to fix it, I also asked for a credit expenses refund on the override in my Help Ticket. LOL I flagged the product as Not Working, hoping they might hide it int he catalog until it is fixed. We will see what happens... My guess is... "Fixing this is very Low on our Priority List" LoL That seems to be the catch-all answer of recent :/

Ps> You can 'fix' the Head Missing part of this by making you mesh above number 10 - lol kinda funny
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PostPosted: Thu Apr 05, 2012 6:58 am    Post subject: Reply with quote

I try to derive today from:

Empty Room
http://www.imvu.com/shop/product.php?products_id=11106349

but it blow up my face. It seems it over write body part ID. (i got head missing). Rooms should not todo that.
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PostPosted: Thu Apr 05, 2012 7:34 am    Post subject: Reply with quote

I'm still amused by their reasoning of 'Accessories are not Clothing' considering the hierarchy in their own catalog...

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PostPosted: Thu Apr 05, 2012 1:17 pm    Post subject: Reply with quote

Evilcurium wrote:
I try to derive today from:

Empty Room
http://www.imvu.com/shop/product.php?products_id=11106349

but it blow up my face. It seems it over write body part ID. (i got head missing). Rooms should not to do that.


I know r-i-t-e? You can make it 'not' do that by changing the Mesh Number to above 10 but you still get this huge creepy looking white box in the middle of your project. I would hide it and help ticket a refund.

I am having good luck with the (Beach Head PID 512) for new rooms... :/ Was your mesh with 3D Max or ? ? ?

I wish they would hide that until it is fixed.
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PostPosted: Thu Apr 05, 2012 3:03 pm    Post subject: Reply with quote

N3rdyGirl wrote:
I'm still amused by their reasoning of 'Accessories are not Clothing' considering the hierarchy in their own catalog...


It has always amused me that hair is clothing too Smile
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