IMVU In the News

(Dates: All, 2010, 2009, 2008)
Date Title Source
Continuous Deployment: Possibility or Pipe Dream? Bost Innovation
Creating the Lean Startup Inc. Magazine
5 Hot Social Networking Sites ComputerWorld
How AdSense Helped Give IMVU a Second Life theCMOsite
IMVU Moves Company Headquarters to Mountain View, CA to Accommodate Growth Marketwire
New Startup? Dude, There's a (Genome) Map for That GigaOm
IMVU Scores With Groupon-Style Buying in Virtual World VentureBeat's GamesBeat
IMVU Games Taking Advantage of Strong Growth Inside Social Games
Interview with IMVU CEO Cary Rosenzweig at CeBIT 2011
Interview mit IMVU CEO Cary Rosenzweig im Rahmen der Cebit 2011
Allvatar (Germany)
IMVU Announces Growth, Promotion Engage Digital
IMVU Is Moving Beyond Virtual Worlds, Finding Rapid Growth Silicon Valley / San Jose Business Journal
Rosenzweig Named Most-Admired CEO for Emerging Growth in Bay Area San Francisco Business Times
Social Entertainment World IMVU Expands to Europe VentureBeat’s GamesBeat
Social Entertainment Network IMVU Launches Mac Client Macworld
3-D Avatars Get Their Own Farmvilles In IMVU Forbes.com
IMVU shifts from virtual world to social games VentureBeat’s GamesBeat
Marketing Fanciful Items in the Lands of Make Believe New York Times
Points for Pakistan Raises Awareness and Funds on Social Game and Virtual World Sites SocialTimes
IMVU Selected as Inc. 500 Company Inc. Magazine
Leaders of the New School Inc. 500 Magazine Inc. Magazine
IMVU Selected as 2010 Red Herring Top 100 North America Tech Startup Euroinvestor
Rocket Fuel Targets Nielsen To Drive Data digiday:Daily
Snoop Dogg Virtual Goods Line Launched in IMVU Virtual World News
IMVU Is Generating $40 Million Annually Social Times
IMVU Hiring, Anticipates $60M Run Rate Virtual Worlds News
IMVU Hires Former Second Life Exec, Outlines Social Gaming Plans Worlds In Motion
Virtual World IMVU Turning Avatars Into Cash San Francisco Business Times
IMVU's Virtual Cash Cow: Doubling Revenues, Focused On Gaming TechCrunch
IMVU Adds Former Second Life Exec Forbes
IMVU Hits $40 Million Annual Revenue Run Rate TechCrunch
Who's Hiring Full Time: IMVU MainStreet
Virtual Cupcakes, Teddies Generate Real Cash ABC News
IMVU Adds Voice From Vivox Virtual Worlds News
Artists, Labels Embrace Virtual Worlds The Austin Chronicle
Rosenzweig Says IMVU's Revenue Doubled in 2009 Bloomberg TV
3D Avatars Get On Social Dating Site for Valentine's Day Forbes.com
A Retranca Galega Toma o Mundo Virtual de IMVU (pp. 14-15) Xornal de Galicia
10 Things to Consider on Virtual Goods and Virtual Economies Peninsula Strategies
Money for Nothing? Virtual Goods Market Takes Off ComputerWorld
Frontiers, Virtual and Real The New York Times
Unlike Reality, Virtual Retail Sales are Hot, Especially for Avatars USA Today
Virtual Currency Exchange to Launch in 2010 CNET News
IMVU and myYearbook Set Up Virtual Currency Exchange VentureBeat
Video: Create Your Ideal Self Online Channel KCRA 3 in Sacramento, CA
Virtual Worlds: We're Not Dead (In Fact, We're Making Money) eMarketer
Inside the Virtual Goods Economy at IMVU eMarketer
3rd Annual Virtual Goods Summit Media Newswire
IMVU.com Proves Fiscal Stability While Creating a Gold Standard with Virtual Worlds Examiner.com
VGS 09: Industry Leaders Talk Top Lessons On Virtual Goods Gamasutra
Is There a Business in the Virtual World? InformationWeek
IMVU Adds to Board Virtual Worlds News
Social Gaming Roundup: Ice-T Comes to IMVU Inside Social Games
U.S. Virtual Goods Spending to Reach $1 Billion This Year CNBC
IMVU Launches Ice-T, CoCo Virtual Goods Store Virtual Worlds News
IMVU Doubled Revenue in a Year to $25 Million Worlds In Motion
IMVU's Road to Riches Already Paved with Virtual Goods Inside Social Games
IMVU at $25M Run Rate, Charts 40M Registered Users Virtual Worlds News
3-D Virtual World IMVU Profitable on $25M Run Rate San Francisco Business Times
IMVU, the 3-D Avatar Chat Room Company, Hits $25M in Revenue VentureBeat
Virtual Currency Helps IMVU Turn a Profit MediaPost
Meebo, IMVU Try Enticing Advertisers With New Partnerships paidContent
2009 TechFellow Awards: The Winners TechCrunch
IMVU Virtual World Seeing a Booming Economy CBS 5
Why Facebook Wants a Virtual Currency InformationWeek
Beyond Clicks and CPM: A Look at 'Engagement'-Based Ad Deals paidContent.org
Immaterialism The New York Times
Why Do People Buy Virtual Goods? The Wall Street Journal
Some Startups Adding Muscle in Tough Economy San Jose Mercury News
IMVU Investment Highlights Continued Strength in Social Networking Business Week
IMVU Raises $10 Million for Its Virtual Rooms Business VentureBeat
IMVU Gets $10 Million in 4th Round Silicon Valley / San Jose Business Journal
IMVU Picks up $10 Million in Series D Led by Best Buy Capital Virtual Worlds News
Recession Not Affecting IMVU's Virtual World VatorNews
IMVU Raises $10 Million for 3D Virtual Community Digital Media Wire
Teen-Friendly Virtual Chat Service Nabs $10 Million Fourth Round paidContent.org
IMVU Music Opens: Think iTunes For Avatars GigaOM
IMVU to start selling music streams and downloads in its virtual chat rooms VentureBeat
Virtual World Integrates '3D Playlists' Billboard
The best new games blog you're not reading yet Futuristic Play by Andrew Chen
Micropayments finally find a home online USA Today
IMVU Lands Yahoo! Social Networking Expert to Lead Product Management SmartBrief
IMVU Gets Ex-Yahooer for VP Product Management Virtual Worlds News
IMVU: 3D Social Networks Marketing Voices
Is Google's Lively a knock-off of IMVU? guardian.co.uk
10 things you need to know about Google Lively Kzero
How Lively? Google's Me-Too Virtual World GigaOM
IMVU On Lively: Virtual World Space Is Big Enough For Both Platforms To Succeed Worlds in Motion
Feature: Lively - Google's Contribution to the 3D Social Web? Virtual Worlds News
IMVU on Creating a World From the Avatar Up Kotaku
Q&A: IMVU's Cary Rosenzweig On Building From The Avatar Up Worlds in Motion
Teen Virtual World IMVU Reaches 20 Million Users Digital Media Wire
3-D chat room company IMVU hits 20 million members VentureBeat
Fresh Look At IMVU, Mini-MMO With Big Numbers GigaOM
3D SocNet IMVU Grows As Users Make The Goods VentureWire
IMVU Reaches 20M Users, Virtual Economy Still Strong Mashable
Interview: IMVU CEO Cary Rosenzweig on Going Public Virtual Worlds News
3-D chat room company IMVU hits 20 million members The Industry Standard
IMVU Reaches 20 Million Registered Users, Largest Virtual Goods Catalog Worlds in Motion
Panel: Why User-Generated Content Matters For Games Gamasutra