| Date |
Title |
Source |
| 11/21/2011 |
Continuous Deployment: Possibility or Pipe Dream? |
Bost Innovation |
| 10/03/2011 |
Creating the Lean Startup |
Inc. Magazine |
| 07/05/2011 |
5 Hot Social Networking Sites |
ComputerWorld |
| 06/20/2011 |
How AdSense Helped Give IMVU a Second Life |
theCMOsite |
| 06/07/2011 |
IMVU Moves Company Headquarters to Mountain View, CA to Accommodate Growth |
Marketwire |
| 05/28/2011 |
New Startup? Dude, There's a (Genome) Map for That |
GigaOm |
| 04/13/2011 |
IMVU Scores With Groupon-Style Buying in Virtual World |
VentureBeat's GamesBeat |
| 03/11/2011 |
IMVU Games Taking Advantage of Strong Growth |
Inside Social Games |
| 03/04/2011 |
Interview with IMVU CEO Cary Rosenzweig at CeBIT 2011 Interview mit IMVU CEO Cary Rosenzweig im Rahmen der Cebit 2011 |
Allvatar (Germany) |
| 01/31/2011 |
IMVU Announces Growth, Promotion |
Engage Digital |
| 12/03/2010 |
IMVU Is Moving Beyond Virtual Worlds, Finding Rapid Growth |
Silicon Valley / San Jose Business Journal |
| 11/19/2010 |
Rosenzweig Named Most-Admired CEO for Emerging Growth in Bay Area |
San Francisco Business Times |
| 11/12/2010 |
Social Entertainment World IMVU Expands to Europe |
VentureBeat’s GamesBeat |
| 09/29/2010 |
Social Entertainment Network IMVU Launches Mac Client |
Macworld |
| 09/21/2010 |
3-D Avatars Get Their Own Farmvilles In IMVU |
Forbes.com |
| 09/21/2010 |
IMVU shifts from virtual world to social games |
VentureBeat’s GamesBeat |
| 09/07/2010 |
Marketing Fanciful Items in the Lands of Make Believe |
New York Times |
| 09/01/2010 |
Points for Pakistan Raises Awareness and Funds on Social Game and Virtual World Sites |
SocialTimes |
| 08/24/2010 |
IMVU Selected as Inc. 500 Company |
Inc. Magazine |
| 08/24/2010 |
Leaders of the New School Inc. 500 Magazine |
Inc. Magazine |
| 06/29/2010 |
IMVU Selected as 2010 Red Herring Top 100 North America Tech Startup |
Euroinvestor |
| 05/25/2010 |
Rocket Fuel Targets Nielsen To Drive Data |
digiday:Daily |
| 05/13/2010 |
Snoop Dogg Virtual Goods Line Launched in IMVU |
Virtual World News |
| 05/03/2010 |
IMVU Is Generating $40 Million Annually |
Social Times |
| 04/30/2010 |
IMVU Hiring, Anticipates $60M Run Rate |
Virtual Worlds News |
| 04/30/2010 |
IMVU Hires Former Second Life Exec, Outlines Social Gaming Plans |
Worlds In Motion |
| 04/30/2010 |
Virtual World IMVU Turning Avatars Into Cash |
San Francisco Business Times |
| 04/30/2010 |
IMVU's Virtual Cash Cow: Doubling Revenues, Focused On Gaming |
TechCrunch |
| 04/29/2010 |
IMVU Adds Former Second Life Exec |
Forbes |
| 04/24/2010 |
IMVU Hits $40 Million Annual Revenue Run Rate |
TechCrunch |
| 03/15/2010 |
Who's Hiring Full Time: IMVU |
MainStreet |
| 03/15/2010 |
Virtual Cupcakes, Teddies Generate Real Cash |
ABC News |
| 03/11/2010 |
IMVU Adds Voice From Vivox |
Virtual Worlds News |
| 03/06/2010 |
Artists, Labels Embrace Virtual Worlds |
The Austin Chronicle |
| 02/17/2010 |
Rosenzweig Says IMVU's Revenue Doubled in 2009 |
Bloomberg TV |
| 02/11/2010 |
3D Avatars Get On Social Dating Site for Valentine's Day |
Forbes.com |
| 02/07/2010 |
A Retranca Galega Toma o Mundo Virtual de IMVU (pp. 14-15) |
Xornal de Galicia |
| 01/29/2010 |
10 Things to Consider on Virtual Goods and Virtual Economies |
Peninsula Strategies |
| 01/08/2010 |
Money for Nothing? Virtual Goods Market Takes Off |
ComputerWorld |
| 01/02/2010 |
Frontiers, Virtual and Real |
The New York Times |
| 12/23/2009 |
Unlike Reality, Virtual Retail Sales are Hot, Especially for Avatars |
USA Today |
| 12/15/2009 |
Virtual Currency Exchange to Launch in 2010 |
CNET News |
| 12/15/2009 |
IMVU and myYearbook Set Up Virtual Currency Exchange |
VentureBeat |
| 12/11/2009 |
Video: Create Your Ideal Self Online |
Channel KCRA 3 in Sacramento, CA |
| 12/10/2009 |
Virtual Worlds: We're Not Dead (In Fact, We're Making Money) |
eMarketer |
| 11/18/2009 |
Inside the Virtual Goods Economy at IMVU |
eMarketer |
| 11/17/2009 |
3rd Annual Virtual Goods Summit |
Media Newswire |
| 10/30/2009 |
IMVU.com Proves Fiscal Stability While Creating a Gold Standard with Virtual Worlds |
Examiner.com |
| 10/30/2009 |
VGS 09: Industry Leaders Talk Top Lessons On Virtual Goods |
Gamasutra |
| 10/23/2009 |
Is There a Business in the Virtual World? |
InformationWeek |
| 10/21/2009 |
IMVU Adds to Board |
Virtual Worlds News |
| 10/16/2009 |
Social Gaming Roundup: Ice-T Comes to IMVU |
Inside Social Games |
| 10/16/2009 |
U.S. Virtual Goods Spending to Reach $1 Billion This Year |
CNBC |
| 10/13/2009 |
IMVU Launches Ice-T, CoCo Virtual Goods Store |
Virtual Worlds News |
| 10/06/2009 |
IMVU Doubled Revenue in a Year to $25 Million |
Worlds In Motion |
| 10/05/2009 |
IMVU's Road to Riches Already Paved with Virtual Goods |
Inside Social Games |
| 10/05/2009 |
IMVU at $25M Run Rate, Charts 40M Registered Users |
Virtual Worlds News |
| 10/02/2009 |
3-D Virtual World IMVU Profitable on $25M Run Rate |
San Francisco Business Times |
| 10/02/2009 |
IMVU, the 3-D Avatar Chat Room Company, Hits $25M in Revenue |
VentureBeat |
| 10/02/2009 |
Virtual Currency Helps IMVU Turn a Profit |
MediaPost |
| 06/09/2009 |
Meebo, IMVU Try Enticing Advertisers With New Partnerships |
paidContent |
| 06/05/2009 |
2009 TechFellow Awards: The Winners |
TechCrunch |
| 06/02/2009 |
IMVU Virtual World Seeing a Booming Economy |
CBS 5 |
| 05/18/2009 |
Why Facebook Wants a Virtual Currency |
InformationWeek |
| 05/11/2009 |
Beyond Clicks and CPM: A Look at 'Engagement'-Based Ad Deals |
paidContent.org |
| 04/29/2009 |
Immaterialism |
The New York Times |
| 02/09/2009 |
Why Do People Buy Virtual Goods? |
The Wall Street Journal |
| 02/06/2009 |
Some Startups Adding Muscle in Tough Economy |
San Jose Mercury News |
| 01/22/2009 |
IMVU Investment Highlights Continued Strength in Social Networking |
Business Week |
| 01/22/2009 |
IMVU Raises $10 Million for Its Virtual Rooms Business |
VentureBeat |
| 01/22/2009 |
IMVU Gets $10 Million in 4th Round |
Silicon Valley / San Jose Business Journal |
| 01/22/2009 |
IMVU Picks up $10 Million in Series D Led by Best Buy Capital |
Virtual Worlds News |
| 01/22/2009 |
Recession Not Affecting IMVU's Virtual World |
VatorNews |
| 01/22/2009 |
IMVU Raises $10 Million for 3D Virtual Community |
Digital Media Wire |
| 01/22/2009 |
Teen-Friendly Virtual Chat Service Nabs $10 Million Fourth Round |
paidContent.org |
| 11/11/2008 |
IMVU Music Opens: Think iTunes For Avatars |
GigaOM |
| 11/11/2008 |
IMVU to start selling music streams and downloads in its virtual chat rooms |
VentureBeat |
| 11/11/2008 |
Virtual World Integrates '3D Playlists' |
Billboard |
| 09/29/2008 |
The best new games blog you're not reading yet |
Futuristic Play by Andrew Chen |
| 09/10/2008 |
Micropayments finally find a home online |
USA Today |
| 09/09/2008 |
IMVU Lands Yahoo! Social Networking Expert to Lead Product Management |
SmartBrief |
| 09/09/2008 |
IMVU Gets Ex-Yahooer for VP Product Management |
Virtual Worlds News |
| 08/04/2008 |
IMVU: 3D Social Networks |
Marketing Voices |
| 07/14/2008 |
Is Google's Lively a knock-off of IMVU? |
guardian.co.uk |
| 07/09/2008 |
10 things you need to know about Google Lively |
Kzero |
| 07/08/2008 |
How Lively? Google's Me-Too Virtual World |
GigaOM |
| 07/08/2008 |
IMVU On Lively: Virtual World Space Is Big Enough For Both Platforms To Succeed |
Worlds in Motion |
| 07/08/2008 |
Feature: Lively - Google's Contribution to the 3D Social Web? |
Virtual Worlds News |
| 06/28/2008 |
IMVU on Creating a World From the Avatar Up |
Kotaku |
| 06/26/2008 |
Q&A: IMVU's Cary Rosenzweig On Building From The Avatar Up |
Worlds in Motion |
| 06/25/2008 |
Teen Virtual World IMVU Reaches 20 Million Users |
Digital Media Wire |
| 06/24/2008 |
3-D chat room company IMVU hits 20 million members |
VentureBeat |
| 06/24/2008 |
Fresh Look At IMVU, Mini-MMO With Big Numbers |
GigaOM |
| 06/24/2008 |
3D SocNet IMVU Grows As Users Make The Goods |
VentureWire |
| 06/24/2008 |
IMVU Reaches 20M Users, Virtual Economy Still Strong |
Mashable |
| 06/24/2008 |
Interview: IMVU CEO Cary Rosenzweig on Going Public |
Virtual Worlds News |
| 06/24/2008 |
3-D chat room company IMVU hits 20 million members |
The Industry Standard |
| 06/24/2008 |
IMVU Reaches 20 Million Registered Users, Largest Virtual Goods Catalog |
Worlds in Motion |
| 06/20/2008 |
Panel: Why User-Generated Content Matters For Games |
Gamasutra |